diff CSP2/CSP2_env/env-d9b9114564458d9d-741b3de822f2aaca6c6caa4325c4afce/include/kj/filesystem.h @ 69:33d812a61356

planemo upload commit 2e9511a184a1ca667c7be0c6321a36dc4e3d116d
author jpayne
date Tue, 18 Mar 2025 17:55:14 -0400
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+++ b/CSP2/CSP2_env/env-d9b9114564458d9d-741b3de822f2aaca6c6caa4325c4afce/include/kj/filesystem.h	Tue Mar 18 17:55:14 2025 -0400
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+// Copyright (c) 2015 Sandstorm Development Group, Inc. and contributors
+// Licensed under the MIT License:
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+
+#pragma once
+
+#include "memory.h"
+#include "io.h"
+#include <inttypes.h>
+#include "time.h"
+#include "function.h"
+#include "hash.h"
+
+KJ_BEGIN_HEADER
+
+namespace kj {
+
+template <typename T>
+class Vector;
+
+class PathPtr;
+
+class Path {
+  // A Path identifies a file in a directory tree.
+  //
+  // In KJ, we avoid representing paths as plain strings because this can lead to path injection
+  // bugs as well as numerous kinds of bugs relating to path parsing edge cases. The Path class's
+  // interface is designed to "make it hard to screw up".
+  //
+  // A "Path" is in fact a list of strings, each string being one component of the path (as would
+  // normally be separated by '/'s). Path components are not allowed to contain '/' nor '\0', nor
+  // are they allowed to be the special names "", ".", nor "..".
+  //
+  // If you explicitly want to parse a path that contains '/'s, ".", and "..", you must use
+  // parse() and/or eval(). However, users of this interface are encouraged to avoid parsing
+  // paths at all, and instead express paths as string arrays.
+  //
+  // Note that when using the Path class, ".." is always canonicalized in path space without
+  // consulting the actual filesystem. This means that "foo/some-symlink/../bar" is exactly
+  // equivalent to "foo/bar". This differs from the kernel's behavior when resolving paths passed
+  // to system calls: the kernel would have resolved "some-symlink" to its target physical path,
+  // and then would have interpreted ".." relative to that. In practice, the kernel's behavior is
+  // rarely what the user or programmer intended, hence canonicalizing in path space produces a
+  // better result.
+  //
+  // Path objects are "immutable": functions that "modify" the path return a new path. However,
+  // if the path being operated on is an rvalue, copying can be avoided. Hence it makes sense to
+  // write code like:
+  //
+  //     Path p = ...;
+  //     p = kj::mv(p).append("bar");  // in-place update, avoids string copying
+
+public:
+  Path(decltype(nullptr));  // empty path
+
+  explicit Path(StringPtr name);
+  explicit Path(String&& name);
+  // Create a Path containing only one component. `name` is a single filename; it cannot contain
+  // '/' nor '\0' nor can it be exactly "" nor "." nor "..".
+  //
+  // If you want to allow '/'s and such, you must call Path::parse(). We force you to do this to
+  // prevent path injection bugs where you didn't consider what would happen if the path contained
+  // a '/'.
+
+  explicit Path(std::initializer_list<StringPtr> parts);
+  explicit Path(ArrayPtr<const StringPtr> parts);
+  explicit Path(Array<String> parts);
+  // Construct a path from an array. Note that this means you can do:
+  //
+  //     Path{"foo", "bar", "baz"}   // equivalent to Path::parse("foo/bar/baz")
+
+  KJ_DISALLOW_COPY(Path);
+  Path(Path&&) = default;
+  Path& operator=(Path&&) = default;
+
+  Path clone() const;
+
+  static Path parse(StringPtr path);
+  // Parses a path in traditional format. Components are separated by '/'. Any use of "." or
+  // ".." will be canonicalized (if they can't be canonicalized, e.g. because the path starts with
+  // "..", an exception is thrown). Multiple consecutive '/'s will be collapsed. A leading '/'
+  // is NOT accepted -- if that is a problem, you probably want `eval()`. Trailing '/'s are
+  // ignored.
+
+  Path append(Path&& suffix) const&;
+  Path append(Path&& suffix) &&;
+  Path append(PathPtr suffix) const&;
+  Path append(PathPtr suffix) &&;
+  Path append(StringPtr suffix) const&;
+  Path append(StringPtr suffix) &&;
+  Path append(String&& suffix) const&;
+  Path append(String&& suffix) &&;
+  // Create a new path by appending the given path to this path.
+  //
+  // `suffix` cannot contain '/' characters. Instead, you can append an array:
+  //
+  //     path.append({"foo", "bar"})
+  //
+  // Or, use Path::parse():
+  //
+  //     path.append(Path::parse("foo//baz/../bar"))
+
+  Path eval(StringPtr pathText) const&;
+  Path eval(StringPtr pathText) &&;
+  // Evaluates a traditional path relative to this one. `pathText` is parsed like `parse()` would,
+  // except that:
+  // - It can contain leading ".." components that traverse up the tree.
+  // - It can have a leading '/' which completely replaces the current path.
+  //
+  // THE NAME OF THIS METHOD WAS CHOSEN TO INSPIRE FEAR.
+  //
+  // Instead of using `path.eval(str)`, always consider whether you really want
+  // `path.append(Path::parse(str))`. The former is much riskier than the latter in terms of path
+  // injection vulnerabilities.
+
+  PathPtr basename() const&;
+  Path basename() &&;
+  // Get the last component of the path. (Use `basename()[0]` to get just the string.)
+
+  PathPtr parent() const&;
+  Path parent() &&;
+  // Get the parent path.
+
+  String toString(bool absolute = false) const;
+  // Converts the path to a traditional path string, appropriate to pass to a unix system call.
+  // Never throws.
+
+  const String& operator[](size_t i) const&;
+  String operator[](size_t i) &&;
+  size_t size() const;
+  const String* begin() const;
+  const String* end() const;
+  PathPtr slice(size_t start, size_t end) const&;
+  Path slice(size_t start, size_t end) &&;
+  // A Path can be accessed as an array of strings.
+
+  bool operator==(PathPtr other) const;
+  bool operator!=(PathPtr other) const;
+  bool operator< (PathPtr other) const;
+  bool operator> (PathPtr other) const;
+  bool operator<=(PathPtr other) const;
+  bool operator>=(PathPtr other) const;
+  // Compare path components lexically.
+
+  bool operator==(const Path& other) const;
+  bool operator!=(const Path& other) const;
+  bool operator< (const Path& other) const;
+  bool operator> (const Path& other) const;
+  bool operator<=(const Path& other) const;
+  bool operator>=(const Path& other) const;
+
+  uint hashCode() const;
+  // Can use in HashMap.
+
+  bool startsWith(PathPtr prefix) const;
+  bool endsWith(PathPtr suffix) const;
+  // Compare prefix / suffix.
+
+  Path evalWin32(StringPtr pathText) const&;
+  Path evalWin32(StringPtr pathText) &&;
+  // Evaluates a Win32-style path, as might be written by a user. Differences from `eval()`
+  // include:
+  //
+  // - Backslashes can be used as path separators.
+  // - Absolute paths begin with a drive letter followed by a colon. The drive letter, including
+  //   the colon, will become the first component of the path, e.g. "c:\foo" becomes {"c:", "foo"}.
+  // - A network path like "\\host\share\path" is parsed as {"host", "share", "path"}.
+
+  Path evalNative(StringPtr pathText) const&;
+  Path evalNative(StringPtr pathText) &&;
+  // Alias for either eval() or evalWin32() depending on the target platform. Use this when you are
+  // parsing a path provided by a user and you want the user to be able to use the "natural" format
+  // for their platform.
+
+  String toWin32String(bool absolute = false) const;
+  // Converts the path to a Win32 path string, as you might display to a user.
+  //
+  // This is meant for display. For making Win32 system calls, consider `toWin32Api()` instead.
+  //
+  // If `absolute` is true, the path is expected to be an absolute path, meaning the first
+  // component is a drive letter, namespace, or network host name. These are converted to their
+  // regular Win32 format -- i.e. this method does the reverse of `evalWin32()`.
+  //
+  // This throws if the path would have unexpected special meaning or is otherwise invalid on
+  // Windows, such as if it contains backslashes (within a path component), colons, or special
+  // names like "con".
+
+  String toNativeString(bool absolute = false) const;
+  // Alias for either toString() or toWin32String() depending on the target platform. Use this when
+  // you are formatting a path to display to a user and you want to present it in the "natural"
+  // format for the user's platform.
+
+  Array<wchar_t> forWin32Api(bool absolute) const;
+  // Like toWin32String, but additionally:
+  // - Converts the path to UTF-16, with a NUL terminator included.
+  // - For absolute paths, adds the "\\?\" prefix which opts into permitting paths longer than
+  //   MAX_PATH, and turns off relative path processing (which KJ paths already handle in userspace
+  //   anyway).
+  //
+  // This method is good to use when making a Win32 API call, e.g.:
+  //
+  //     DeleteFileW(path.forWin32Api(true).begin());
+
+  static Path parseWin32Api(ArrayPtr<const wchar_t> text);
+  // Parses an absolute path as returned by a Win32 API call like GetFinalPathNameByHandle() or
+  // GetCurrentDirectory(). A "\\?\" prefix is optional but understood if present.
+  //
+  // Since such Win32 API calls generally return a length, this function inputs an array slice.
+  // The slice should not include any NUL terminator.
+
+private:
+  Array<String> parts;
+
+  // TODO(perf): Consider unrolling one element from `parts`, so that a one-element path doesn't
+  //   require allocation of an array.
+
+  enum { ALREADY_CHECKED };
+  Path(Array<String> parts, decltype(ALREADY_CHECKED));
+
+  friend class PathPtr;
+
+  static String stripNul(String input);
+  static void validatePart(StringPtr part);
+  static void evalPart(Vector<String>& parts, ArrayPtr<const char> part);
+  static Path evalImpl(Vector<String>&& parts, StringPtr path);
+  static Path evalWin32Impl(Vector<String>&& parts, StringPtr path, bool fromApi = false);
+  static size_t countParts(StringPtr path);
+  static size_t countPartsWin32(StringPtr path);
+  static bool isWin32Drive(ArrayPtr<const char> part);
+  static bool isNetbiosName(ArrayPtr<const char> part);
+  static bool isWin32Special(StringPtr part);
+};
+
+class PathPtr {
+  // Points to a Path or a slice of a Path, but doesn't own it.
+  //
+  // PathPtr is to Path as ArrayPtr is to Array and StringPtr is to String.
+
+public:
+  PathPtr(decltype(nullptr));
+  PathPtr(const Path& path);
+
+  Path clone();
+  Path append(Path&& suffix) const;
+  Path append(PathPtr suffix) const;
+  Path append(StringPtr suffix) const;
+  Path append(String&& suffix) const;
+  Path eval(StringPtr pathText) const;
+  PathPtr basename() const;
+  PathPtr parent() const;
+  String toString(bool absolute = false) const;
+  const String& operator[](size_t i) const;
+  size_t size() const;
+  const String* begin() const;
+  const String* end() const;
+  PathPtr slice(size_t start, size_t end) const;
+  bool operator==(PathPtr other) const;
+  bool operator!=(PathPtr other) const;
+  bool operator< (PathPtr other) const;
+  bool operator> (PathPtr other) const;
+  bool operator<=(PathPtr other) const;
+  bool operator>=(PathPtr other) const;
+  uint hashCode() const;
+  bool startsWith(PathPtr prefix) const;
+  bool endsWith(PathPtr suffix) const;
+  Path evalWin32(StringPtr pathText) const;
+  Path evalNative(StringPtr pathText) const;
+  String toWin32String(bool absolute = false) const;
+  String toNativeString(bool absolute = false) const;
+  Array<wchar_t> forWin32Api(bool absolute) const;
+  // Equivalent to the corresponding methods of `Path`.
+
+private:
+  ArrayPtr<const String> parts;
+
+  explicit PathPtr(ArrayPtr<const String> parts);
+
+  String toWin32StringImpl(bool absolute, bool forApi) const;
+
+  friend class Path;
+};
+
+// =======================================================================================
+// The filesystem API
+//
+// This API is strictly synchronous because, unfortunately, there's no such thing as asynchronous
+// filesystem access in practice. The filesystem drivers on Linux are written to assume they can
+// block. The AIO API is only actually asynchronous for reading/writing the raw file blocks, but if
+// the filesystem needs to be involved (to allocate blocks, update metadata, etc.) that will block.
+// It's best to imagine that the filesystem is just another tier of memory that happens to be
+// slower than RAM (which is slower than L3 cache, which is slower than L2, which is slower than
+// L1). You can't do asynchronous RAM access so why asynchronous filesystem? The only way to
+// parallelize these is using threads.
+//
+// All KJ filesystem objects are thread-safe, and so all methods are marked "const" (even write
+// methods). Of course, if you concurrently write the same bytes of a file from multiple threads,
+// it's unspecified which write will "win".
+
+class FsNode {
+  // Base class for filesystem node types.
+
+public:
+  Own<const FsNode> clone() const;
+  // Creates a new object of exactly the same type as this one, pointing at exactly the same
+  // external object.
+  //
+  // Under the hood, this will call dup(), so the FD number will not be the same.
+
+  virtual Maybe<int> getFd() const { return nullptr; }
+  // Get the underlying Unix file descriptor, if any. Returns nullptr if this object actually isn't
+  // wrapping a file descriptor.
+
+  virtual Maybe<void*> getWin32Handle() const { return nullptr; }
+  // Get the underlying Win32 HANDLE, if any. Returns nullptr if this object actually isn't
+  // wrapping a handle.
+
+  enum class Type {
+    FILE,
+    DIRECTORY,
+    SYMLINK,
+    BLOCK_DEVICE,
+    CHARACTER_DEVICE,
+    NAMED_PIPE,
+    SOCKET,
+    OTHER,
+  };
+
+  struct Metadata {
+    Type type = Type::FILE;
+
+    uint64_t size = 0;
+    // Logical size of the file.
+
+    uint64_t spaceUsed = 0;
+    // Physical size of the file on disk. May be smaller for sparse files, or larger for
+    // pre-allocated files.
+
+    Date lastModified = UNIX_EPOCH;
+    // Last modification time of the file.
+
+    uint linkCount = 1;
+    // Number of hard links pointing to this node.
+
+    uint64_t hashCode = 0;
+    // Hint which can be used to determine if two FsNode instances point to the same underlying
+    // file object. If two FsNodes report different hashCodes, then they are not the same object.
+    // If they report the same hashCode, then they may or may not be the same object.
+    //
+    // The Unix filesystem implementation builds the hashCode based on st_dev and st_ino of
+    // `struct stat`. However, note that some filesystems -- especially FUSE-based -- may not fill
+    // in st_ino.
+    //
+    // The Windows filesystem implementation builds the hashCode based on dwVolumeSerialNumber and
+    // dwFileIndex{Low,High} of the BY_HANDLE_FILE_INFORMATION structure. However, these are again
+    // not guaranteed to be unique on all filesystems. In particular the documentation says that
+    // ReFS uses 128-bit identifiers which can't be represented here, and again virtual filesystems
+    // may often not report real identifiers.
+    //
+    // Of course, the process of hashing values into a single hash code can also cause collisions
+    // even if the filesystem reports reliable information.
+    //
+    // Additionally note that this value is not reliable when returned by `lstat()`. You should
+    // actually open the object, then call `stat()` on the opened object.
+
+    // Not currently included:
+    // - Access control info: Differs wildly across platforms, and KJ prefers capabilities anyway.
+    // - Other timestamps: Differs across platforms.
+    // - Device number: If you care, you're probably doing platform-specific stuff anyway.
+
+    Metadata() = default;
+    Metadata(Type type, uint64_t size, uint64_t spaceUsed, Date lastModified, uint linkCount,
+             uint64_t hashCode)
+        : type(type), size(size), spaceUsed(spaceUsed), lastModified(lastModified),
+          linkCount(linkCount), hashCode(hashCode) {}
+    // TODO(cleanup): This constructor is redundant in C++14, but needed in C++11.
+  };
+
+  virtual Metadata stat() const = 0;
+
+  virtual void sync() const = 0;
+  virtual void datasync() const = 0;
+  // Maps to fsync() and fdatasync() system calls.
+  //
+  // Also, when creating or overwriting a file, the first call to sync() atomically links the file
+  // into the filesystem (*after* syncing the data), so than incomplete data is never visible to
+  // other processes. (In practice this works by writing into a temporary file and then rename()ing
+  // it.)
+
+protected:
+  virtual Own<const FsNode> cloneFsNode() const = 0;
+  // Implements clone(). Required to return an object with exactly the same type as this one.
+  // Hence, every subclass must implement this.
+};
+
+class ReadableFile: public FsNode {
+public:
+  Own<const ReadableFile> clone() const;
+
+  String readAllText() const;
+  // Read all text in the file and return as a big string.
+
+  Array<byte> readAllBytes() const;
+  // Read all bytes in the file and return as a big byte array.
+  //
+  // This differs from mmap() in that the read is performed all at once. Future changes to the file
+  // do not affect the returned copy. Consider using mmap() instead, particularly for large files.
+
+  virtual size_t read(uint64_t offset, ArrayPtr<byte> buffer) const = 0;
+  // Fills `buffer` with data starting at `offset`. Returns the number of bytes actually read --
+  // the only time this is less than `buffer.size()` is when EOF occurs mid-buffer.
+
+  virtual Array<const byte> mmap(uint64_t offset, uint64_t size) const = 0;
+  // Maps the file to memory read-only. The returned array always has exactly the requested size.
+  // Depending on the capabilities of the OS and filesystem, the mapping may or may not reflect
+  // changes that happen to the file after mmap() returns.
+  //
+  // Multiple calls to mmap() on the same file may or may not return the same mapping (it is
+  // immutable, so there's no possibility of interference).
+  //
+  // If the file cannot be mmap()ed, an implementation may choose to allocate a buffer on the heap,
+  // read into it, and return that. This should only happen if a real mmap() is impossible.
+  //
+  // The returned array is always exactly the size requested. However, accessing bytes beyond the
+  // current end of the file may raise SIGBUS, or may simply return zero.
+
+  virtual Array<byte> mmapPrivate(uint64_t offset, uint64_t size) const = 0;
+  // Like mmap() but returns a view that the caller can modify. Modifications will not be written
+  // to the underlying file. Every call to this method returns a unique mapping. Changes made to
+  // the underlying file by other clients may or may not be reflected in the mapping -- in fact,
+  // some changes may be reflected while others aren't, even within the same mapping.
+  //
+  // In practice this is often implemented using copy-on-write pages. When you first write to a
+  // page, a copy is made. Hence, changes to the underlying file within that page stop being
+  // reflected in the mapping.
+};
+
+class AppendableFile: public FsNode, public OutputStream {
+public:
+  Own<const AppendableFile> clone() const;
+
+  // All methods are inherited.
+};
+
+class WritableFileMapping {
+public:
+  virtual ArrayPtr<byte> get() const = 0;
+  // Gets the mapped bytes. The returned array can be modified, and those changes may be written to
+  // the underlying file, but there is no guarantee that they are written unless you subsequently
+  // call changed().
+
+  virtual void changed(ArrayPtr<byte> slice) const = 0;
+  // Notifies the implementation that the given bytes have changed. For some implementations this
+  // may be a no-op while for others it may be necessary in order for the changes to be written
+  // back at all.
+  //
+  // `slice` must be a slice of `bytes()`.
+
+  virtual void sync(ArrayPtr<byte> slice) const = 0;
+  // Implies `changed()`, and then waits until the range has actually been written to disk before
+  // returning.
+  //
+  // `slice` must be a slice of `bytes()`.
+  //
+  // On Windows, this calls FlushViewOfFile(). The documentation for this function implies that in
+  // some circumstances, to fully sync to physical disk, you may need to call FlushFileBuffers() on
+  // the file HANDLE as well. The documentation is not very clear on when and why this is needed.
+  // If you believe your program needs this, you can accomplish it by calling `.sync()` on the File
+  // object after calling `.sync()` on the WritableFileMapping.
+};
+
+class File: public ReadableFile {
+public:
+  Own<const File> clone() const;
+
+  void writeAll(ArrayPtr<const byte> bytes) const;
+  void writeAll(StringPtr text) const;
+  // Completely replace the file with the given bytes or text.
+
+  virtual void write(uint64_t offset, ArrayPtr<const byte> data) const = 0;
+  // Write the given data starting at the given offset in the file.
+
+  virtual void zero(uint64_t offset, uint64_t size) const = 0;
+  // Write zeros to the file, starting at `offset` and continuing for `size` bytes. If the platform
+  // supports it, this will "punch a hole" in the file, such that blocks that are entirely zeros
+  // do not take space on disk.
+
+  virtual void truncate(uint64_t size) const = 0;
+  // Set the file end pointer to `size`. If `size` is less than the current size, data past the end
+  // is truncated. If `size` is larger than the current size, zeros are added to the end of the
+  // file. If the platform supports it, blocks containing all-zeros will not be stored to disk.
+
+  virtual Own<const WritableFileMapping> mmapWritable(uint64_t offset, uint64_t size) const = 0;
+  // Like ReadableFile::mmap() but returns a mapping for which any changes will be immediately
+  // visible in other mappings of the file on the same system and will eventually be written back
+  // to the file.
+
+  virtual size_t copy(uint64_t offset, const ReadableFile& from, uint64_t fromOffset,
+                      uint64_t size) const;
+  // Copies bytes from one file to another.
+  //
+  // Copies `size` bytes or to EOF, whichever comes first. Returns the number of bytes actually
+  // copied. Hint: Pass kj::maxValue for `size` to always copy to EOF.
+  //
+  // The copy is not atomic. Concurrent writes may lead to garbage results.
+  //
+  // The default implementation performs a series of reads and writes. Subclasses can often provide
+  // superior implementations that offload the work to the OS or even implement copy-on-write.
+};
+
+class ReadableDirectory: public FsNode {
+  // Read-only subset of `Directory`.
+
+public:
+  Own<const ReadableDirectory> clone() const;
+
+  virtual Array<String> listNames() const = 0;
+  // List the contents of this directory. Does NOT include "." nor "..".
+
+  struct Entry {
+    FsNode::Type type;
+    String name;
+
+    inline bool operator< (const Entry& other) const { return name <  other.name; }
+    inline bool operator> (const Entry& other) const { return name >  other.name; }
+    inline bool operator<=(const Entry& other) const { return name <= other.name; }
+    inline bool operator>=(const Entry& other) const { return name >= other.name; }
+    // Convenience comparison operators to sort entries by name.
+  };
+
+  virtual Array<Entry> listEntries() const = 0;
+  // List the contents of the directory including the type of each file. On some platforms and
+  // filesystems, this is just as fast as listNames(), but on others it may require stat()ing each
+  // file.
+
+  virtual bool exists(PathPtr path) const = 0;
+  // Does the specified path exist?
+  //
+  // If the path is a symlink, the symlink is followed and the return value indicates if the target
+  // exists. If you want to know if the symlink exists, use lstat(). (This implies that listNames()
+  // may return names for which exists() reports false.)
+
+  FsNode::Metadata lstat(PathPtr path) const;
+  virtual Maybe<FsNode::Metadata> tryLstat(PathPtr path) const = 0;
+  // Gets metadata about the path. If the path is a symlink, it is not followed -- the metadata
+  // describes the symlink itself. `tryLstat()` returns null if the path doesn't exist.
+
+  Own<const ReadableFile> openFile(PathPtr path) const;
+  virtual Maybe<Own<const ReadableFile>> tryOpenFile(PathPtr path) const = 0;
+  // Open a file for reading.
+  //
+  // `tryOpenFile()` returns null if the path doesn't exist. Other errors still throw exceptions.
+
+  Own<const ReadableDirectory> openSubdir(PathPtr path) const;
+  virtual Maybe<Own<const ReadableDirectory>> tryOpenSubdir(PathPtr path) const = 0;
+  // Opens a subdirectory.
+  //
+  // `tryOpenSubdir()` returns null if the path doesn't exist. Other errors still throw exceptions.
+
+  String readlink(PathPtr path) const;
+  virtual Maybe<String> tryReadlink(PathPtr path) const = 0;
+  // If `path` is a symlink, reads and returns the link contents.
+  //
+  // Note that tryReadlink() differs subtly from tryOpen*(). For example, tryOpenFile() throws if
+  // the path is not a file (e.g. if it's a directory); it only returns null if the path doesn't
+  // exist at all. tryReadlink() returns null if either the path doesn't exist, or if it does exist
+  // but isn't a symlink. This is because if it were to throw instead, then almost every real-world
+  // use case of tryReadlink() would be forced to perform an lstat() first for the sole purpose of
+  // checking if it is a link, wasting a syscall and a path traversal.
+  //
+  // See Directory::symlink() for warnings about symlinks.
+};
+
+enum class WriteMode {
+  // Mode for opening a file (or directory) for write.
+  //
+  // (To open a file or directory read-only, do not specify a mode.)
+  //
+  // WriteMode is a bitfield. Hence, it overloads the bitwise logic operators. To check if a
+  // particular bit is set in a bitfield, use kj::has(), like:
+  //
+  //     if (kj::has(mode, WriteMode::MUST_EXIST)) {
+  //       requireExists(path);
+  //     }
+  //
+  // (`if (mode & WriteMode::MUST_EXIST)` doesn't work because WriteMode is an enum class, which
+  // cannot be converted to bool. Alas, C++ does not allow you to define a conversion operator
+  // on an enum type, so we can't define a conversion to bool.)
+
+  // -----------------------------------------
+  // Core flags
+  //
+  // At least one of CREATE or MODIFY must be specified. Optionally, the two flags can be combined
+  // with a bitwise-OR.
+
+  CREATE = 1,
+  // Create a new empty file.
+  //
+  // When not combined with MODIFY, if the file already exists (including as a broken symlink),
+  // tryOpenFile() returns null (and openFile() throws).
+  //
+  // When combined with MODIFY, if the path already exists, it will be opened as if CREATE hadn't
+  // been specified at all. If the path refers to a broken symlink, the file at the target of the
+  // link will be created (if its parent directory exists).
+
+  MODIFY = 2,
+  // Modify an existing file.
+  //
+  // When not combined with CREATE, if the file doesn't exist (including if it is a broken symlink),
+  // tryOpenFile() returns null (and openFile() throws).
+  //
+  // When combined with CREATE, if the path doesn't exist, it will be created as if MODIFY hadn't
+  // been specified at all. If the path refers to a broken symlink, the file at the target of the
+  // link will be created (if its parent directory exists).
+
+  // -----------------------------------------
+  // Additional flags
+  //
+  // Any number of these may be OR'd with the core flags.
+
+  CREATE_PARENT = 4,
+  // Indicates that if the target node's parent directory doesn't exist, it should be created
+  // automatically, along with its parent, and so on. This creation is NOT atomic.
+  //
+  // This bit only makes sense with CREATE or REPLACE.
+
+  EXECUTABLE = 8,
+  // Mark this file executable, if this is a meaningful designation on the host platform.
+
+  PRIVATE = 16,
+  // Indicates that this file is sensitive and should have permissions masked so that it is only
+  // accessible by the current user.
+  //
+  // When this is not used, the platform's default access control settings are used. On Unix,
+  // that usually means the umask is applied. On Windows, it means permissions are inherited from
+  // the parent.
+};
+
+inline constexpr WriteMode operator|(WriteMode a, WriteMode b) {
+  return static_cast<WriteMode>(static_cast<uint>(a) | static_cast<uint>(b));
+}
+inline constexpr WriteMode operator&(WriteMode a, WriteMode b) {
+  return static_cast<WriteMode>(static_cast<uint>(a) & static_cast<uint>(b));
+}
+inline constexpr WriteMode operator+(WriteMode a, WriteMode b) {
+  return static_cast<WriteMode>(static_cast<uint>(a) | static_cast<uint>(b));
+}
+inline constexpr WriteMode operator-(WriteMode a, WriteMode b) {
+  return static_cast<WriteMode>(static_cast<uint>(a) & ~static_cast<uint>(b));
+}
+template <typename T, typename = EnableIf<__is_enum(T)>>
+bool has(T haystack, T needle) {
+  return (static_cast<__underlying_type(T)>(haystack) &
+          static_cast<__underlying_type(T)>(needle)) ==
+          static_cast<__underlying_type(T)>(needle);
+}
+
+enum class TransferMode {
+  // Specifies desired behavior for Directory::transfer().
+
+  MOVE,
+  // The node is moved to the new location, i.e. the old location is deleted. If possible, this
+  // move is performed without copying, otherwise it is performed as a copy followed by a delete.
+
+  LINK,
+  // The new location becomes a synonym for the old location (a "hard link"). Filesystems have
+  // varying support for this -- typically, it is not supported on directories.
+
+  COPY
+  // The new location becomes a copy of the old.
+  //
+  // Some filesystems may implement this in terms of copy-on-write.
+  //
+  // If the filesystem supports sparse files, COPY takes sparseness into account -- it will punch
+  // holes in the target file where holes exist in the source file.
+};
+
+class Directory: public ReadableDirectory {
+  // Refers to a specific directory on disk.
+  //
+  // A `Directory` object *only* provides access to children of the directory, not parents. That
+  // is, you cannot open the file "..", nor jump to the root directory with "/".
+  //
+  // On OSs that support it, a `Directory` is backed by an open handle to the directory node. This
+  // means:
+  // - If the directory is renamed on-disk, the `Directory` object still points at it.
+  // - Opening files in the directory only requires the OS to traverse the path from the directory
+  //   to the file; it doesn't have to re-traverse all the way from the filesystem root.
+  //
+  // On Windows, a `Directory` object holds a lock on the underlying directory such that it cannot
+  // be renamed nor deleted while the object exists. This is necessary because Windows does not
+  // fully support traversing paths relative to file handles (it does for some operations but not
+  // all), so the KJ filesystem implementation is forced to remember the full path and needs to
+  // ensure that the path is not invalidated. If, in the future, Windows fully supports
+  // handle-relative paths, KJ may stop locking directories in this way, so do not rely on this
+  // behavior.
+
+public:
+  Own<const Directory> clone() const;
+
+  template <typename T>
+  class Replacer {
+    // Implements an atomic replacement of a file or directory, allowing changes to be made to
+    // storage in a way that avoids losing data in a power outage and prevents other processes
+    // from observing content in an inconsistent state.
+    //
+    // `T` may be `File` or `Directory`. For readability, the text below describes replacing a
+    // file, but the logic is the same for directories.
+    //
+    // When you call `Directory::replaceFile()`, a temporary file is created, but the specified
+    // path is not yet touched. You may call `get()` to obtain the temporary file object, through
+    // which you may initialize its content, knowing that no other process can see it yet. The file
+    // is atomically moved to its final path when you call `commit()`. If you destroy the Replacer
+    // without calling commit(), the temporary file is deleted.
+    //
+    // Note that most operating systems sadly do not support creating a truly unnamed temporary file
+    // and then linking it in later. Moreover, the file cannot necessarily be created in the system
+    // temporary directory because it might not be on the same filesystem as the target. Therefore,
+    // the replacement file may initially be created in the same directory as its eventual target.
+    // The implementation of Directory will choose a name that is unique and "hidden" according to
+    // the conventions of the filesystem. Additionally, the implementation of Directory will avoid
+    // returning these temporary files from its list*() methods, in order to avoid observable
+    // inconsistencies across platforms.
+  public:
+    explicit Replacer(WriteMode mode);
+
+    virtual const T& get() = 0;
+    // Gets the File or Directory representing the replacement data. Fill in this object before
+    // calling commit().
+
+    void commit();
+    virtual bool tryCommit() = 0;
+    // Commit the replacement.
+    //
+    // `tryCommit()` may return false based on the CREATE/MODIFY bits passed as the WriteMode when
+    // the replacement was initiated. (If CREATE but not MODIFY was used, tryCommit() returns
+    // false to indicate that the target file already existed. If MODIFY but not CREATE was used,
+    // tryCommit() returns false to indicate that the file didn't exist.)
+    //
+    // `commit()` is atomic, meaning that there is no point in time at which other processes
+    // observing the file will see it in an intermediate state -- they will either see the old
+    // content or the complete new content. This includes in the case of a power outage or machine
+    // failure: on recovery, the file will either be in the old state or the new state, but not in
+    // some intermediate state.
+    //
+    // It's important to note that a power failure *after commit() returns* can still revert the
+    // file to its previous state. That is, `commit()` does NOT guarantee that, upon return, the
+    // new content is durable. In order to guarantee this, you must call `sync()` on the immediate
+    // parent directory of the replaced file.
+    //
+    // Note that, sadly, not all filesystems / platforms are capable of supporting all of the
+    // guarantees documented above. In such cases, commit() will make a best-effort attempt to do
+    // what it claims. Some examples of possible problems include:
+    // - Any guarantees about durability through a power outage probably require a journaling
+    //   filesystem.
+    // - Many platforms do not support atomically replacing a non-empty directory. Linux does as
+    //   of kernel 3.15 (via the renameat2() syscall using RENAME_EXCHANGE). Where not supported,
+    //   the old directory will be moved away just before the replacement is moved into place.
+    // - Many platforms do not support atomically requiring the existence or non-existence of a
+    //   file before replacing it. In these cases, commit() may have to perform the check as a
+    //   separate step, with a small window for a race condition.
+    // - Many platforms do not support "unlinking" a non-empty directory, meaning that a replaced
+    //   directory will need to be deconstructed by deleting all contents. If another process has
+    //   the directory open when it is replaced, that process will observe the contents
+    //   disappearing after the replacement (actually, a swap) has taken place. This differs from
+    //   files, where a process that has opened a file before it is replaced will continue see the
+    //   file's old content unchanged after the replacement.
+    // - On Windows, there are multiple ways to replace one file with another in a single system
+    //   call, but none are documented as being atomic. KJ always uses `MoveFileEx()` with
+    //   MOVEFILE_REPLACE_EXISTING. While the alternative `ReplaceFile()` is attractive for many
+    //   reasons, it has the critical problem that it cannot be used when the source file has open
+    //   file handles, which is generally the case when using Replacer.
+
+  protected:
+    const WriteMode mode;
+  };
+
+  using ReadableDirectory::openFile;
+  using ReadableDirectory::openSubdir;
+  using ReadableDirectory::tryOpenFile;
+  using ReadableDirectory::tryOpenSubdir;
+
+  Own<const File> openFile(PathPtr path, WriteMode mode) const;
+  virtual Maybe<Own<const File>> tryOpenFile(PathPtr path, WriteMode mode) const = 0;
+  // Open a file for writing.
+  //
+  // `tryOpenFile()` returns null if the path is required to exist but doesn't (MODIFY or REPLACE)
+  // or if the path is required not to exist but does (CREATE or RACE). These are the only cases
+  // where it returns null -- all other types of errors (like "access denied") throw exceptions.
+
+  virtual Own<Replacer<File>> replaceFile(PathPtr path, WriteMode mode) const = 0;
+  // Construct a file which, when ready, will be atomically moved to `path`, replacing whatever
+  // is there already. See `Replacer<T>` for detalis.
+  //
+  // The `CREATE` and `MODIFY` bits of `mode` are not enforced until commit time, hence
+  // `replaceFile()` has no "try" variant.
+
+  virtual Own<const File> createTemporary() const = 0;
+  // Create a temporary file backed by this directory's filesystem, but which isn't linked into
+  // the directory tree. The file is deleted from disk when all references to it have been dropped.
+
+  Own<AppendableFile> appendFile(PathPtr path, WriteMode mode) const;
+  virtual Maybe<Own<AppendableFile>> tryAppendFile(PathPtr path, WriteMode mode) const = 0;
+  // Opens the file for appending only. Useful for log files.
+  //
+  // If the underlying filesystem supports it, writes to the file will always be appended even if
+  // other writers are writing to the same file at the same time -- however, some implementations
+  // may instead assume that no other process is changing the file size between writes.
+
+  Own<const Directory> openSubdir(PathPtr path, WriteMode mode) const;
+  virtual Maybe<Own<const Directory>> tryOpenSubdir(PathPtr path, WriteMode mode) const = 0;
+  // Opens a subdirectory for writing.
+
+  virtual Own<Replacer<Directory>> replaceSubdir(PathPtr path, WriteMode mode) const = 0;
+  // Construct a directory which, when ready, will be atomically moved to `path`, replacing
+  // whatever is there already. See `Replacer<T>` for detalis.
+  //
+  // The `CREATE` and `MODIFY` bits of `mode` are not enforced until commit time, hence
+  // `replaceSubdir()` has no "try" variant.
+
+  void symlink(PathPtr linkpath, StringPtr content, WriteMode mode) const;
+  virtual bool trySymlink(PathPtr linkpath, StringPtr content, WriteMode mode) const = 0;
+  // Create a symlink. `content` is the raw text which will be written into the symlink node.
+  // How this text is interpreted is entirely dependent on the filesystem. Note in particular that:
+  // - Windows will require a path that uses backslashes as the separator.
+  // - InMemoryDirectory does not support symlinks containing "..".
+  //
+  // Unfortunately under many implementations symlink() can be used to break out of the directory
+  // by writing an absolute path or utilizing "..". Do not call this method with a value for
+  // `target` that you don't trust.
+  //
+  // `mode` must be CREATE or REPLACE, not MODIFY. CREATE_PARENT is honored but EXECUTABLE and
+  // PRIVATE have no effect. `trySymlink()` returns false in CREATE mode when the target already
+  // exists.
+
+  void transfer(PathPtr toPath, WriteMode toMode,
+                PathPtr fromPath, TransferMode mode) const;
+  void transfer(PathPtr toPath, WriteMode toMode,
+                const Directory& fromDirectory, PathPtr fromPath,
+                TransferMode mode) const;
+  virtual bool tryTransfer(PathPtr toPath, WriteMode toMode,
+                           const Directory& fromDirectory, PathPtr fromPath,
+                           TransferMode mode) const;
+  virtual Maybe<bool> tryTransferTo(const Directory& toDirectory, PathPtr toPath, WriteMode toMode,
+                                    PathPtr fromPath, TransferMode mode) const;
+  // Move, link, or copy a file/directory tree from one location to another.
+  //
+  // Filesystems vary in what kinds of transfers are allowed, especially for TransferMode::LINK,
+  // and whether TransferMode::MOVE is implemented as an actual move vs. copy+delete.
+  //
+  // tryTransfer() returns false if the source location didn't exist, or when `toMode` is CREATE
+  // and the target already exists. The default implementation implements only TransferMode::COPY.
+  //
+  // tryTransferTo() exists to implement double-dispatch. It should be called as a fallback by
+  // implementations of tryTransfer() in cases where the target directory would otherwise fail or
+  // perform a pessimal transfer. The default implementation returns nullptr, which the caller
+  // should interpret as: "I don't have any special optimizations; do the obvious thing."
+  //
+  // `toMode` controls how the target path is created. CREATE_PARENT is honored but EXECUTABLE and
+  // PRIVATE have no effect.
+
+  void remove(PathPtr path) const;
+  virtual bool tryRemove(PathPtr path) const = 0;
+  // Deletes/unlinks the given path. If the path names a directory, it is recursively deleted.
+  //
+  // tryRemove() returns false in the specific case that the path doesn't exist. remove() would
+  // throw in this case. In all other error cases (like "access denied"), tryRemove() still throws;
+  // it is only "does not exist" that produces a false return.
+  //
+  // WARNING: The Windows implementation of recursive deletion is currently not safe to call from a
+  //   privileged process to delete directories writable by unprivileged users, due to a race
+  //   condition in which the user could trick the algorithm into following a symlink and deleting
+  //   everything at the destination. This race condition is not present in the Unix
+  //   implementation. Fixing it for Windows would require rewriting a lot of code to use different
+  //   APIs. If you're interested, see the TODO(security) in filesystem-disk-win32.c++.
+
+  // TODO(someday):
+  // - Support sockets? There's no openat()-like interface for sockets, so it's hard to support
+  //   them currently. Also you'd probably want to use them with the async library.
+  // - Support named pipes? Unclear if there's a use case that isn't better-served by sockets.
+  //   Then again, they can be openat()ed.
+  // - Support watching for changes (inotify). Probably also requires the async library. Also
+  //   lacks openat()-like semantics.
+  // - xattrs -- linux-specific
+  // - chown/chmod/etc. -- unix-specific, ACLs, eww
+  // - set timestamps -- only needed by archiving programs/
+  // - advisory locks
+  // - sendfile?
+  // - fadvise and such
+
+private:
+  static void commitFailed(WriteMode mode);
+};
+
+class Filesystem {
+public:
+  virtual const Directory& getRoot() const = 0;
+  // Get the filesystem's root directory, as of the time the Filesystem object was created.
+
+  virtual const Directory& getCurrent() const = 0;
+  // Get the filesystem's current directory, as of the time the Filesystem object was created.
+
+  virtual PathPtr getCurrentPath() const = 0;
+  // Get the path from the root to the current directory, as of the time the Filesystem object was
+  // created. Note that because a `Directory` does not provide access to its parent, if you want to
+  // follow `..` from the current directory, you must use `getCurrentPath().eval("..")` or
+  // `getCurrentPath().parent()`.
+  //
+  // This function attempts to determine the path as it appeared in the user's shell before this
+  // program was started. That means, if the user had `cd`ed into a symlink, the path through that
+  // symlink is returned, *not* the canonical path.
+  //
+  // Because of this, there is an important difference between how the operating system interprets
+  // "../foo" and what you get when you write `getCurrentPath().eval("../foo")`: The former
+  // will interpret ".." relative to the directory's canonical path, whereas the latter will
+  // interpret it relative to the path shown in the user's shell. In practice, the latter is
+  // almost always what the user wants! But the former behavior is what almost all commands do
+  // in practice, and it leads to confusion. KJ commands should implement the behavior the user
+  // expects.
+};
+
+// =======================================================================================
+
+Own<File> newInMemoryFile(const Clock& clock);
+Own<Directory> newInMemoryDirectory(const Clock& clock);
+// Construct file and directory objects which reside in-memory.
+//
+// InMemoryFile has the following special properties:
+// - The backing store is not sparse and never gets smaller even if you truncate the file.
+// - While a non-private memory mapping exists, the backing store cannot get larger. Any operation
+//   which would expand it will throw.
+//
+// InMemoryDirectory has the following special properties:
+// - Symlinks are processed using Path::parse(). This implies that a symlink cannot point to a
+//   parent directory -- InMemoryDirectory does not know its parent.
+// - link() can link directory nodes in addition to files.
+// - link() and rename() accept any kind of Directory as `fromDirectory` -- it doesn't need to be
+//   another InMemoryDirectory. However, for rename(), the from path must be a directory.
+
+Own<AppendableFile> newFileAppender(Own<const File> inner);
+// Creates an AppendableFile by wrapping a File. Note that this implementation assumes it is the
+// only writer. A correct implementation should always append to the file even if other writes
+// are happening simultaneously, as is achieved with the O_APPEND flag to open(2), but that
+// behavior is not possible to emulate on top of `File`.
+
+#if _WIN32
+typedef AutoCloseHandle OsFileHandle;
+#else
+typedef AutoCloseFd OsFileHandle;
+#endif
+
+Own<ReadableFile> newDiskReadableFile(OsFileHandle fd);
+Own<AppendableFile> newDiskAppendableFile(OsFileHandle fd);
+Own<File> newDiskFile(OsFileHandle fd);
+Own<ReadableDirectory> newDiskReadableDirectory(OsFileHandle fd);
+Own<Directory> newDiskDirectory(OsFileHandle fd);
+// Wrap a file descriptor (or Windows HANDLE) as various filesystem types.
+
+Own<Filesystem> newDiskFilesystem();
+// Get at implementation of `Filesystem` representing the real filesystem.
+//
+// DO NOT CALL THIS except at the top level of your program, e.g. in main(). Anywhere else, you
+// should instead have your caller pass in a Filesystem object, or a specific Directory object,
+// or whatever it is that your code needs. This ensures that your code supports dependency
+// injection, which makes it more reusable and testable.
+//
+// newDiskFilesystem() reads the current working directory at the time it is called. The returned
+// object is not affected by subsequent calls to chdir().
+
+// =======================================================================================
+// inline implementation details
+
+inline Path::Path(decltype(nullptr)): parts(nullptr) {}
+inline Path::Path(std::initializer_list<StringPtr> parts)
+    : Path(arrayPtr(parts.begin(), parts.end())) {}
+inline Path::Path(Array<String> parts, decltype(ALREADY_CHECKED))
+    : parts(kj::mv(parts)) {}
+inline Path Path::clone() const { return PathPtr(*this).clone(); }
+inline Path Path::append(Path&& suffix) const& { return PathPtr(*this).append(kj::mv(suffix)); }
+inline Path Path::append(PathPtr suffix) const& { return PathPtr(*this).append(suffix); }
+inline Path Path::append(StringPtr suffix) const& { return append(Path(suffix)); }
+inline Path Path::append(StringPtr suffix) && { return kj::mv(*this).append(Path(suffix)); }
+inline Path Path::append(String&& suffix) const& { return append(Path(kj::mv(suffix))); }
+inline Path Path::append(String&& suffix) && { return kj::mv(*this).append(Path(kj::mv(suffix))); }
+inline Path Path::eval(StringPtr pathText) const& { return PathPtr(*this).eval(pathText); }
+inline PathPtr Path::basename() const& { return PathPtr(*this).basename(); }
+inline PathPtr Path::parent() const& { return PathPtr(*this).parent(); }
+inline const String& Path::operator[](size_t i) const& { return parts[i]; }
+inline String Path::operator[](size_t i) && { return kj::mv(parts[i]); }
+inline size_t Path::size() const { return parts.size(); }
+inline const String* Path::begin() const { return parts.begin(); }
+inline const String* Path::end() const { return parts.end(); }
+inline PathPtr Path::slice(size_t start, size_t end) const& {
+  return PathPtr(*this).slice(start, end);
+}
+inline bool Path::operator==(PathPtr other) const { return PathPtr(*this) == other; }
+inline bool Path::operator!=(PathPtr other) const { return PathPtr(*this) != other; }
+inline bool Path::operator< (PathPtr other) const { return PathPtr(*this) <  other; }
+inline bool Path::operator> (PathPtr other) const { return PathPtr(*this) >  other; }
+inline bool Path::operator<=(PathPtr other) const { return PathPtr(*this) <= other; }
+inline bool Path::operator>=(PathPtr other) const { return PathPtr(*this) >= other; }
+inline bool Path::operator==(const Path& other) const { return PathPtr(*this) == PathPtr(other); }
+inline bool Path::operator!=(const Path& other) const { return PathPtr(*this) != PathPtr(other); }
+inline bool Path::operator< (const Path& other) const { return PathPtr(*this) <  PathPtr(other); }
+inline bool Path::operator> (const Path& other) const { return PathPtr(*this) >  PathPtr(other); }
+inline bool Path::operator<=(const Path& other) const { return PathPtr(*this) <= PathPtr(other); }
+inline bool Path::operator>=(const Path& other) const { return PathPtr(*this) >= PathPtr(other); }
+inline uint Path::hashCode() const { return kj::hashCode(parts); }
+inline bool Path::startsWith(PathPtr prefix) const { return PathPtr(*this).startsWith(prefix); }
+inline bool Path::endsWith  (PathPtr suffix) const { return PathPtr(*this).endsWith  (suffix); }
+inline String Path::toString(bool absolute) const { return PathPtr(*this).toString(absolute); }
+inline Path Path::evalWin32(StringPtr pathText) const& {
+  return PathPtr(*this).evalWin32(pathText);
+}
+inline String Path::toWin32String(bool absolute) const {
+  return PathPtr(*this).toWin32String(absolute);
+}
+inline Array<wchar_t> Path::forWin32Api(bool absolute) const {
+  return PathPtr(*this).forWin32Api(absolute);
+}
+
+inline PathPtr::PathPtr(decltype(nullptr)): parts(nullptr) {}
+inline PathPtr::PathPtr(const Path& path): parts(path.parts) {}
+inline PathPtr::PathPtr(ArrayPtr<const String> parts): parts(parts) {}
+inline Path PathPtr::append(StringPtr suffix) const { return append(Path(suffix)); }
+inline Path PathPtr::append(String&& suffix) const { return append(Path(kj::mv(suffix))); }
+inline const String& PathPtr::operator[](size_t i) const { return parts[i]; }
+inline size_t PathPtr::size() const { return parts.size(); }
+inline const String* PathPtr::begin() const { return parts.begin(); }
+inline const String* PathPtr::end() const { return parts.end(); }
+inline PathPtr PathPtr::slice(size_t start, size_t end) const {
+  return PathPtr(parts.slice(start, end));
+}
+inline bool PathPtr::operator!=(PathPtr other) const { return !(*this == other); }
+inline bool PathPtr::operator> (PathPtr other) const { return other < *this; }
+inline bool PathPtr::operator<=(PathPtr other) const { return !(other < *this); }
+inline bool PathPtr::operator>=(PathPtr other) const { return !(*this < other); }
+inline uint PathPtr::hashCode() const { return kj::hashCode(parts); }
+inline String PathPtr::toWin32String(bool absolute) const {
+  return toWin32StringImpl(absolute, false);
+}
+
+#if _WIN32
+inline Path Path::evalNative(StringPtr pathText) const& {
+  return evalWin32(pathText);
+}
+inline Path Path::evalNative(StringPtr pathText) && {
+  return kj::mv(*this).evalWin32(pathText);
+}
+inline String Path::toNativeString(bool absolute) const {
+  return toWin32String(absolute);
+}
+inline Path PathPtr::evalNative(StringPtr pathText) const {
+  return evalWin32(pathText);
+}
+inline String PathPtr::toNativeString(bool absolute) const {
+  return toWin32String(absolute);
+}
+#else
+inline Path Path::evalNative(StringPtr pathText) const& {
+  return eval(pathText);
+}
+inline Path Path::evalNative(StringPtr pathText) && {
+  return kj::mv(*this).eval(pathText);
+}
+inline String Path::toNativeString(bool absolute) const {
+  return toString(absolute);
+}
+inline Path PathPtr::evalNative(StringPtr pathText) const {
+  return eval(pathText);
+}
+inline String PathPtr::toNativeString(bool absolute) const {
+  return toString(absolute);
+}
+#endif  // _WIN32, else
+
+inline Own<const FsNode> FsNode::clone() const { return cloneFsNode(); }
+inline Own<const ReadableFile> ReadableFile::clone() const {
+  return cloneFsNode().downcast<const ReadableFile>();
+}
+inline Own<const AppendableFile> AppendableFile::clone() const {
+  return cloneFsNode().downcast<const AppendableFile>();
+}
+inline Own<const File> File::clone() const { return cloneFsNode().downcast<const File>(); }
+inline Own<const ReadableDirectory> ReadableDirectory::clone() const {
+  return cloneFsNode().downcast<const ReadableDirectory>();
+}
+inline Own<const Directory> Directory::clone() const {
+  return cloneFsNode().downcast<const Directory>();
+}
+
+inline void Directory::transfer(
+    PathPtr toPath, WriteMode toMode, PathPtr fromPath, TransferMode mode) const {
+  return transfer(toPath, toMode, *this, fromPath, mode);
+}
+
+template <typename T>
+inline Directory::Replacer<T>::Replacer(WriteMode mode): mode(mode) {}
+
+template <typename T>
+void Directory::Replacer<T>::commit() {
+  if (!tryCommit()) commitFailed(mode);
+}
+
+} // namespace kj
+
+KJ_END_HEADER