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// Copyright (c) 2013-2014 Sandstorm Development Group, Inc. and contributors // Licensed under the MIT License: // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #pragma once #include "async-prelude.h" #include <kj/exception.h> #include <kj/refcount.h> KJ_BEGIN_HEADER #ifndef KJ_USE_FIBERS #if __BIONIC__ || __FreeBSD__ || __OpenBSD__ || KJ_NO_EXCEPTIONS // These platforms don't support fibers. #define KJ_USE_FIBERS 0 #else #define KJ_USE_FIBERS 1 #endif #else #if KJ_NO_EXCEPTIONS && KJ_USE_FIBERS #error "Fibers cannot be enabled when exceptions are disabled." #endif #endif namespace kj { class EventLoop; class WaitScope; template <typename T> class Promise; template <typename T> class ForkedPromise; template <typename T> class PromiseFulfiller; template <typename T> struct PromiseFulfillerPair; template <typename Func> class FunctionParam; template <typename Func, typename T> using PromiseForResult = _::ReducePromises<_::ReturnType<Func, T>>; // Evaluates to the type of Promise for the result of calling functor type Func with parameter type // T. If T is void, then the promise is for the result of calling Func with no arguments. If // Func itself returns a promise, the promises are joined, so you never get Promise<Promise<T>>. // ======================================================================================= class AsyncObject { // You may optionally inherit privately from this to indicate that the type is a KJ async object, // meaning it deals with KJ async I/O making it tied to a specific thread and event loop. This // enables some additional debug checks, but does not otherwise have any effect on behavior as // long as there are no bugs. // // (We prefer inheritance rather than composition here because inheriting an empty type adds zero // size to the derived class.) public: ~AsyncObject(); private: KJ_NORETURN(static void failed() noexcept); }; class DisallowAsyncDestructorsScope { // Create this type on the stack in order to specify that during its scope, no KJ async objects // should be destroyed. If AsyncObject's destructor is called in this scope, the process will // crash with std::terminate(). // // This is useful as a sort of "sanitizer" to catch bugs. When tearing down an object that is // intended to be passed between threads, you can set up one of these scopes to catch whether // the object contains any async objects, which are not legal to pass across threads. public: explicit DisallowAsyncDestructorsScope(kj::StringPtr reason); ~DisallowAsyncDestructorsScope(); KJ_DISALLOW_COPY_AND_MOVE(DisallowAsyncDestructorsScope); private: kj::StringPtr reason; DisallowAsyncDestructorsScope* previousValue; friend class AsyncObject; }; class AllowAsyncDestructorsScope { // Negates the effect of DisallowAsyncDestructorsScope. public: AllowAsyncDestructorsScope(); ~AllowAsyncDestructorsScope(); KJ_DISALLOW_COPY_AND_MOVE(AllowAsyncDestructorsScope); private: DisallowAsyncDestructorsScope* previousValue; }; // ======================================================================================= // Promises template <typename T> class Promise: protected _::PromiseBase { // The basic primitive of asynchronous computation in KJ. Similar to "futures", but designed // specifically for event loop concurrency. Similar to E promises and JavaScript Promises/A. // // A Promise represents a promise to produce a value of type T some time in the future. Once // that value has been produced, the promise is "fulfilled". Alternatively, a promise can be // "broken", with an Exception describing what went wrong. You may implicitly convert a value of // type T to an already-fulfilled Promise<T>. You may implicitly convert the constant // `kj::READY_NOW` to an already-fulfilled Promise<void>. You may also implicitly convert a // `kj::Exception` to an already-broken promise of any type. // // Promises are linear types -- they are moveable but not copyable. If a Promise is destroyed // or goes out of scope (without being moved elsewhere), any ongoing asynchronous operations // meant to fulfill the promise will be canceled if possible. All methods of `Promise` (unless // otherwise noted) actually consume the promise in the sense of move semantics. (Arguably they // should be rvalue-qualified, but at the time this interface was created compilers didn't widely // support that yet and anyway it would be pretty ugly typing kj::mv(promise).whatever().) If // you want to use one Promise in two different places, you must fork it with `fork()`. // // To use the result of a Promise, you must call `then()` and supply a callback function to // call with the result. `then()` returns another promise, for the result of the callback. // Any time that this would result in Promise<Promise<T>>, the promises are collapsed into a // simple Promise<T> that first waits for the outer promise, then the inner. Example: // // // Open a remote file, read the content, and then count the // // number of lines of text. // // Note that none of the calls here block. `file`, `content` // // and `lineCount` are all initialized immediately before any // // asynchronous operations occur. The lambda callbacks are // // called later. // Promise<Own<File>> file = openFtp("ftp://host/foo/bar"); // Promise<String> content = file.then( // [](Own<File> file) -> Promise<String> { // return file.readAll(); // }); // Promise<int> lineCount = content.then( // [](String text) -> int { // uint count = 0; // for (char c: text) count += (c == '\n'); // return count; // }); // // For `then()` to work, the current thread must have an active `EventLoop`. Each callback // is scheduled to execute in that loop. Since `then()` schedules callbacks only on the current // thread's event loop, you do not need to worry about two callbacks running at the same time. // You will need to set up at least one `EventLoop` at the top level of your program before you // can use promises. // // To adapt a non-Promise-based asynchronous API to promises, use `newAdaptedPromise()`. // // Systems using promises should consider supporting the concept of "pipelining". Pipelining // means allowing a caller to start issuing method calls against a promised object before the // promise has actually been fulfilled. This is particularly useful if the promise is for a // remote object living across a network, as this can avoid round trips when chaining a series // of calls. It is suggested that any class T which supports pipelining implement a subclass of // Promise<T> which adds "eventual send" methods -- methods which, when called, say "please // invoke the corresponding method on the promised value once it is available". These methods // should in turn return promises for the eventual results of said invocations. Cap'n Proto, // for example, implements the type `RemotePromise` which supports pipelining RPC requests -- see // `capnp/capability.h`. // // KJ Promises are based on E promises: // http://wiki.erights.org/wiki/Walnut/Distributed_Computing#Promises // // KJ Promises are also inspired in part by the evolving standards for JavaScript/ECMAScript // promises, which are themselves influenced by E promises: // http://promisesaplus.com/ // https://github.com/domenic/promises-unwrapping public: Promise(_::FixVoid<T> value); // Construct an already-fulfilled Promise from a value of type T. For non-void promises, the // parameter type is simply T. So, e.g., in a function that returns `Promise<int>`, you can // say `return 123;` to return a promise that is already fulfilled to 123. // // For void promises, use `kj::READY_NOW` as the value, e.g. `return kj::READY_NOW`. Promise(kj::Exception&& e); // Construct an already-broken Promise. inline Promise(decltype(nullptr)) {} template <typename Func, typename ErrorFunc = _::PropagateException> PromiseForResult<Func, T> then(Func&& func, ErrorFunc&& errorHandler = _::PropagateException(), SourceLocation location = {}) KJ_WARN_UNUSED_RESULT; // Register a continuation function to be executed when the promise completes. The continuation // (`func`) takes the promised value (an rvalue of type `T`) as its parameter. The continuation // may return a new value; `then()` itself returns a promise for the continuation's eventual // result. If the continuation itself returns a `Promise<U>`, then `then()` shall also return // a `Promise<U>` which first waits for the original promise, then executes the continuation, // then waits for the inner promise (i.e. it automatically "unwraps" the promise). // // In all cases, `then()` returns immediately. The continuation is executed later. The // continuation is always executed on the same EventLoop (and, therefore, the same thread) which // called `then()`, therefore no synchronization is necessary on state shared by the continuation // and the surrounding scope. If no EventLoop is running on the current thread, `then()` throws // an exception. // // You may also specify an error handler continuation as the second parameter. `errorHandler` // must be a functor taking a parameter of type `kj::Exception&&`. It must return the same // type as `func` returns (except when `func` returns `Promise<U>`, in which case `errorHandler` // may return either `Promise<U>` or just `U`). The default error handler simply propagates the // exception to the returned promise. // // Either `func` or `errorHandler` may, of course, throw an exception, in which case the promise // is broken. When compiled with -fno-exceptions, the framework will still detect when a // recoverable exception was thrown inside of a continuation and will consider the promise // broken even though a (presumably garbage) result was returned. // // If the returned promise is destroyed before the callback runs, the callback will be canceled // (it will never run). // // Note that `then()` -- like all other Promise methods -- consumes the promise on which it is // called, in the sense of move semantics. After returning, the original promise is no longer // valid, but `then()` returns a new promise. // // *Advanced implementation tips:* Most users will never need to worry about the below, but // it is good to be aware of. // // As an optimization, if the callback function `func` does _not_ return another promise, then // execution of `func` itself may be delayed until its result is known to be needed. The // expectation here is that `func` is just doing some transformation on the results, not // scheduling any other actions, therefore the system doesn't need to be proactive about // evaluating it. This way, a chain of trivial then() transformations can be executed all at // once without repeatedly re-scheduling through the event loop. Use the `eagerlyEvaluate()` // method to suppress this behavior. // // On the other hand, if `func` _does_ return another promise, then the system evaluates `func` // as soon as possible, because the promise it returns might be for a newly-scheduled // long-running asynchronous task. // // As another optimization, when a callback function registered with `then()` is actually // scheduled, it is scheduled to occur immediately, preempting other work in the event queue. // This allows a long chain of `then`s to execute all at once, improving cache locality by // clustering operations on the same data. However, this implies that starvation can occur // if a chain of `then()`s takes a very long time to execute without ever stopping to wait for // actual I/O. To solve this, use `kj::evalLater()` to yield control; this way, all other events // in the queue will get a chance to run before your callback is executed. Promise<void> ignoreResult() KJ_WARN_UNUSED_RESULT { return then([](T&&) {}); } // Convenience method to convert the promise to a void promise by ignoring the return value. // // You must still wait on the returned promise if you want the task to execute. template <typename ErrorFunc> Promise<T> catch_(ErrorFunc&& errorHandler, SourceLocation location = {}) KJ_WARN_UNUSED_RESULT; // Equivalent to `.then(identityFunc, errorHandler)`, where `identifyFunc` is a function that // just returns its input. T wait(WaitScope& waitScope, SourceLocation location = {}); // Run the event loop until the promise is fulfilled, then return its result. If the promise // is rejected, throw an exception. // // wait() is primarily useful at the top level of a program -- typically, within the function // that allocated the EventLoop. For example, a program that performs one or two RPCs and then // exits would likely use wait() in its main() function to wait on each RPC. On the other hand, // server-side code generally cannot use wait(), because it has to be able to accept multiple // requests at once. // // If the promise is rejected, `wait()` throws an exception. If the program was compiled without // exceptions (-fno-exceptions), this will usually abort. In this case you really should first // use `then()` to set an appropriate handler for the exception case, so that the promise you // actually wait on never throws. // // `waitScope` is an object proving that the caller is in a scope where wait() is allowed. By // convention, any function which might call wait(), or which might call another function which // might call wait(), must take `WaitScope&` as one of its parameters. This is needed for two // reasons: // * `wait()` is not allowed during an event callback, because event callbacks are themselves // called during some other `wait()`, and such recursive `wait()`s would only be able to // complete in LIFO order, which might mean that the outer `wait()` ends up waiting longer // than it is supposed to. To prevent this, a `WaitScope` cannot be constructed or used during // an event callback. // * Since `wait()` runs the event loop, unrelated event callbacks may execute before `wait()` // returns. This means that anyone calling `wait()` must be reentrant -- state may change // around them in arbitrary ways. Therefore, callers really need to know if a function they // are calling might wait(), and the `WaitScope&` parameter makes this clear. // // Usually, there is only one `WaitScope` for each `EventLoop`, and it can only be used at the // top level of the thread owning the loop. Calling `wait()` with this `WaitScope` is what // actually causes the event loop to run at all. This top-level `WaitScope` cannot be used // recursively, so cannot be used within an event callback. // // However, it is possible to obtain a `WaitScope` in lower-level code by using fibers. Use // kj::startFiber() to start some code executing on an alternate call stack. That code will get // its own `WaitScope` allowing it to operate in a synchronous style. In this case, `wait()` // switches back to the main stack in order to run the event loop, returning to the fiber's stack // once the awaited promise resolves. bool poll(WaitScope& waitScope, SourceLocation location = {}); // Returns true if a call to wait() would complete without blocking, false if it would block. // // If the promise is not yet resolved, poll() will pump the event loop and poll for I/O in an // attempt to resolve it. Only when there is nothing left to do will it return false. // // Generally, poll() is most useful in tests. Often, you may want to verify that a promise does // not resolve until some specific event occurs. To do so, poll() the promise before the event to // verify it isn't resolved, then trigger the event, then poll() again to verify that it resolves. // The first poll() verifies that the promise doesn't resolve early, which would otherwise be // hard to do deterministically. The second poll() allows you to check that the promise has // resolved and avoid a wait() that might deadlock in the case that it hasn't. // // poll() is not supported in fibers; it will throw an exception. ForkedPromise<T> fork(SourceLocation location = {}) KJ_WARN_UNUSED_RESULT; // Forks the promise, so that multiple different clients can independently wait on the result. // `T` must be copy-constructable for this to work. Or, in the special case where `T` is // `Own<U>`, `U` must have a method `Own<U> addRef()` which returns a new reference to the same // (or an equivalent) object (probably implemented via reference counting). _::SplitTuplePromise<T> split(SourceLocation location = {}); // Split a promise for a tuple into a tuple of promises. // // E.g. if you have `Promise<kj::Tuple<T, U>>`, `split()` returns // `kj::Tuple<Promise<T>, Promise<U>>`. Promise<T> exclusiveJoin(Promise<T>&& other, SourceLocation location = {}) KJ_WARN_UNUSED_RESULT; // Return a new promise that resolves when either the original promise resolves or `other` // resolves (whichever comes first). The promise that didn't resolve first is canceled. // TODO(someday): inclusiveJoin(), or perhaps just join(), which waits for both completions // and produces a tuple? template <typename... Attachments> Promise<T> attach(Attachments&&... attachments) KJ_WARN_UNUSED_RESULT; // "Attaches" one or more movable objects (often, Own<T>s) to the promise, such that they will // be destroyed when the promise resolves. This is useful when a promise's callback contains // pointers into some object and you want to make sure the object still exists when the callback // runs -- after calling then(), use attach() to add necessary objects to the result. template <typename ErrorFunc> Promise<T> eagerlyEvaluate(ErrorFunc&& errorHandler, SourceLocation location = {}) KJ_WARN_UNUSED_RESULT; Promise<T> eagerlyEvaluate(decltype(nullptr), SourceLocation location = {}) KJ_WARN_UNUSED_RESULT; // Force eager evaluation of this promise. Use this if you are going to hold on to the promise // for awhile without consuming the result, but you want to make sure that the system actually // processes it. // // `errorHandler` is a function that takes `kj::Exception&&`, like the second parameter to // `then()`, or the parameter to `catch_()`. We make you specify this because otherwise it's // easy to forget to handle errors in a promise that you never use. You may specify nullptr for // the error handler if you are sure that ignoring errors is fine, or if you know that you'll // eventually wait on the promise somewhere. template <typename ErrorFunc> void detach(ErrorFunc&& errorHandler); // Allows the promise to continue running in the background until it completes or the // `EventLoop` is destroyed. Be careful when using this: since you can no longer cancel this // promise, you need to make sure that the promise owns all the objects it touches or make sure // those objects outlive the EventLoop. // // `errorHandler` is a function that takes `kj::Exception&&`, like the second parameter to // `then()`, except that it must return void. // // This function exists mainly to implement the Cap'n Proto requirement that RPC calls cannot be // canceled unless the callee explicitly permits it. kj::String trace(); // Returns a dump of debug info about this promise. Not for production use. Requires RTTI. // This method does NOT consume the promise as other methods do. private: Promise(bool, _::OwnPromiseNode&& node): PromiseBase(kj::mv(node)) {} // Second parameter prevent ambiguity with immediate-value constructor. friend class _::PromiseNode; }; template <typename T> class ForkedPromise { // The result of `Promise::fork()` and `EventLoop::fork()`. Allows branches to be created. // Like `Promise<T>`, this is a pass-by-move type. public: inline ForkedPromise(decltype(nullptr)) {} Promise<T> addBranch(); // Add a new branch to the fork. The branch is equivalent to the original promise. bool hasBranches(); // Returns true if there are any branches that haven't been canceled. private: Own<_::ForkHub<_::FixVoid<T>>> hub; inline ForkedPromise(bool, Own<_::ForkHub<_::FixVoid<T>>>&& hub): hub(kj::mv(hub)) {} friend class Promise<T>; friend class EventLoop; }; constexpr _::ReadyNow READY_NOW = _::ReadyNow(); // Use this when you need a Promise<void> that is already fulfilled -- this value can be implicitly // cast to `Promise<void>`. constexpr _::NeverDone NEVER_DONE = _::NeverDone(); // The opposite of `READY_NOW`, return this when the promise should never resolve. This can be // implicitly converted to any promise type. You may also call `NEVER_DONE.wait()` to wait // forever (useful for servers). template <typename T, T value> Promise<T> constPromise(); // Construct a Promise which resolves to the given constant value. This function is equivalent to // `Promise<T>(value)` except that it avoids an allocation. template <typename Func> PromiseForResult<Func, void> evalLater(Func&& func) KJ_WARN_UNUSED_RESULT; // Schedule for the given zero-parameter function to be executed in the event loop at some // point in the near future. Returns a Promise for its result -- or, if `func()` itself returns // a promise, `evalLater()` returns a Promise for the result of resolving that promise. // // Example usage: // Promise<int> x = evalLater([]() { return 123; }); // // The above is exactly equivalent to: // Promise<int> x = Promise<void>(READY_NOW).then([]() { return 123; }); // // If the returned promise is destroyed before the callback runs, the callback will be canceled // (never called). // // If you schedule several evaluations with `evalLater` during the same callback, they are // guaranteed to be executed in order. template <typename Func> PromiseForResult<Func, void> evalNow(Func&& func) KJ_WARN_UNUSED_RESULT; // Run `func()` and return a promise for its result. `func()` executes before `evalNow()` returns. // If `func()` throws an exception, the exception is caught and wrapped in a promise -- this is the // main reason why `evalNow()` is useful. template <typename Func> PromiseForResult<Func, void> evalLast(Func&& func) KJ_WARN_UNUSED_RESULT; // Like `evalLater()`, except that the function doesn't run until the event queue is otherwise // completely empty and the thread is about to suspend waiting for I/O. // // This is useful when you need to perform some disruptive action and you want to make sure that // you don't interrupt some other task between two .then() continuations. For example, say you want // to cancel a read() operation on a socket and know for sure that if any bytes were read, you saw // them. It could be that a read() has completed and bytes have been transferred to the target // buffer, but the .then() callback that handles the read result hasn't executed yet. If you // cancel the promise at this inopportune moment, the bytes in the buffer are lost. If you do // evalLast(), then you can be sure that any pending .then() callbacks had a chance to finish out // and if you didn't receive the read result yet, then you know nothing has been read, and you can // simply drop the promise. // // If evalLast() is called multiple times, functions are executed in LIFO order. If the first // callback enqueues new events, then latter callbacks will not execute until those events are // drained. ArrayPtr<void* const> getAsyncTrace(ArrayPtr<void*> space); kj::String getAsyncTrace(); // If the event loop is currently running in this thread, get a trace back through the promise // chain leading to the currently-executing event. The format is the same as kj::getStackTrace() // from exception.c++. template <typename Func> PromiseForResult<Func, void> retryOnDisconnect(Func&& func) KJ_WARN_UNUSED_RESULT; // Promises to run `func()` asynchronously, retrying once if it fails with a DISCONNECTED exception. // If the retry also fails, the exception is passed through. // // `func()` should return a `Promise`. `retryOnDisconnect(func)` returns the same promise, except // with the retry logic added. template <typename Func> PromiseForResult<Func, WaitScope&> startFiber( size_t stackSize, Func&& func, SourceLocation location = {}) KJ_WARN_UNUSED_RESULT; // Executes `func()` in a fiber, returning a promise for the eventual reseult. `func()` will be // passed a `WaitScope&` as its parameter, allowing it to call `.wait()` on promises. Thus, `func()` // can be written in a synchronous, blocking style, instead of using `.then()`. This is often much // easier to write and read, and may even be significantly faster if it allows the use of stack // allocation rather than heap allocation. // // However, fibers have a major disadvantage: memory must be allocated for the fiber's call stack. // The entire stack must be allocated at once, making it necessary to choose a stack size upfront // that is big enough for whatever the fiber needs to do. Estimating this is often difficult. That // said, over-estimating is not too terrible since pages of the stack will actually be allocated // lazily when first accessed; actual memory usage will correspond to the "high watermark" of the // actual stack usage. That said, this lazy allocation forces page faults, which can be quite slow. // Worse, freeing a stack forces a TLB flush and shootdown -- all currently-executing threads will // have to be interrupted to flush their CPU cores' TLB caches. // // In short, when performance matters, you should try to avoid creating fibers very frequently. class FiberPool final { // A freelist pool of fibers with a set stack size. This improves CPU usage with fibers at // the expense of memory usage. Fibers in this pool will always use the max amount of memory // used until the pool is destroyed. public: explicit FiberPool(size_t stackSize); ~FiberPool() noexcept(false); KJ_DISALLOW_COPY_AND_MOVE(FiberPool); void setMaxFreelist(size_t count); // Set the maximum number of stacks to add to the freelist. If the freelist is full, stacks will // be deleted rather than returned to the freelist. void useCoreLocalFreelists(); // EXPERIMENTAL: Call to tell FiberPool to try to use core-local stack freelists, which // in theory should increase L1/L2 cache efficacy for freelisted stacks. In practice, as of // this writing, no performance advantage has yet been demonstrated. Note that currently this // feature is only supported on Linux (the flag has no effect on other operating systems). template <typename Func> PromiseForResult<Func, WaitScope&> startFiber( Func&& func, SourceLocation location = {}) const KJ_WARN_UNUSED_RESULT; // Executes `func()` in a fiber from this pool, returning a promise for the eventual result. // `func()` will be passed a `WaitScope&` as its parameter, allowing it to call `.wait()` on // promises. Thus, `func()` can be written in a synchronous, blocking style, instead of // using `.then()`. This is often much easier to write and read, and may even be significantly // faster if it allows the use of stack allocation rather than heap allocation. void runSynchronously(kj::FunctionParam<void()> func) const; // Use one of the stacks in the pool to synchronously execute func(), returning the result that // func() returns. This is not the usual use case for fibers, but can be a nice optimization // in programs that have many threads that mostly only need small stacks, but occasionally need // a much bigger stack to run some deeply recursive algorithm. If the algorithm is run on each // thread's normal call stack, then every thread's stack will tend to grow to be very big // (usually, stacks automatically grow as needed, but do not shrink until the thread exits // completely). If the thread can share a small set of big stacks that they use only when calling // the deeply recursive algorithm, and use small stacks for everything else, overall memory usage // is reduced. // // TODO(someday): If func() returns a value, return it from runSynchronously? Current use case // doesn't need it. size_t getFreelistSize() const; // Get the number of stacks currently in the freelist. Does not count stacks that are active. private: class Impl; Own<Impl> impl; friend class _::FiberStack; friend class _::FiberBase; }; template <typename T> Promise<Array<T>> joinPromises(Array<Promise<T>>&& promises, SourceLocation location = {}); // Join an array of promises into a promise for an array. Trailing continuations on promises are not // evaluated until all promises have settled. Exceptions are propagated only after the last promise // has settled. // // TODO(cleanup): It is likely that `joinPromisesFailFast()` is what everyone should be using. // Deprecate this function. template <typename T> Promise<Array<T>> joinPromisesFailFast(Array<Promise<T>>&& promises, SourceLocation location = {}); // Join an array of promises into a promise for an array. Trailing continuations on promises are // evaluated eagerly. If any promise results in an exception, the exception is immediately // propagated to the returned join promise. // ======================================================================================= // Hack for creating a lambda that holds an owned pointer. template <typename Func, typename MovedParam> class CaptureByMove { public: inline CaptureByMove(Func&& func, MovedParam&& param) : func(kj::mv(func)), param(kj::mv(param)) {} template <typename... Params> inline auto operator()(Params&&... params) -> decltype(kj::instance<Func>()(kj::instance<MovedParam&&>(), kj::fwd<Params>(params)...)) { return func(kj::mv(param), kj::fwd<Params>(params)...); } private: Func func; MovedParam param; }; template <typename Func, typename MovedParam> inline CaptureByMove<Func, Decay<MovedParam>> mvCapture(MovedParam&& param, Func&& func) KJ_DEPRECATED("Use C++14 generalized captures instead."); template <typename Func, typename MovedParam> inline CaptureByMove<Func, Decay<MovedParam>> mvCapture(MovedParam&& param, Func&& func) { // Hack to create a "lambda" which captures a variable by moving it rather than copying or // referencing. C++14 generalized captures should make this obsolete, but for now in C++11 this // is commonly needed for Promise continuations that own their state. Example usage: // // Own<Foo> ptr = makeFoo(); // Promise<int> promise = callRpc(); // promise.then(mvCapture(ptr, [](Own<Foo>&& ptr, int result) { // return ptr->finish(result); // })); return CaptureByMove<Func, Decay<MovedParam>>(kj::fwd<Func>(func), kj::mv(param)); } // ======================================================================================= // Hack for safely using a lambda as a coroutine. #if KJ_HAS_COROUTINE namespace _ { void throwMultipleCoCaptureInvocations(); template<typename Functor> struct CaptureForCoroutine { kj::Maybe<Functor> maybeFunctor; explicit CaptureForCoroutine(Functor&& f) : maybeFunctor(kj::mv(f)) {} template<typename ...Args> static auto coInvoke(Functor functor, Args&&... args) -> decltype(functor(kj::fwd<Args>(args)...)) { // Since the functor is now in the local scope and no longer a member variable, it will be // persisted in the coroutine state. // Note that `co_await functor(...)` can still return `void`. It just happens that // `co_return voidReturn();` is explicitly allowed. co_return co_await functor(kj::fwd<Args>(args)...); } template<typename ...Args> auto operator()(Args&&... args) { if (maybeFunctor == nullptr) { throwMultipleCoCaptureInvocations(); } auto localFunctor = kj::mv(*kj::_::readMaybe(maybeFunctor)); maybeFunctor = nullptr; return coInvoke(kj::mv(localFunctor), kj::fwd<Args>(args)...); } }; } // namespace _ template <typename Functor> auto coCapture(Functor&& f) { // Assuming `f()` returns a Promise<T> `p`, wrap `f` in such a way that it will outlive its // returned Promise. Note that the returned object may only be invoked once. // // This function is meant to help address this pain point with functors that return a coroutine: // https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#Rcoro-capture // // The two most common patterns where this may be useful look like so: // ``` // void addTask(Value myValue) { // auto myFun = [myValue]() -> kj::Promise<void> { // ... // co_return; // }; // tasks.add(myFun()); // } // ``` // and // ``` // kj::Promise<void> afterPromise(kj::Promise<void> promise, Value myValue) { // auto myFun = [myValue]() -> kj::Promise<void> { // ... // co_return; // }; // return promise.then(kj::mv(myFun)); // } // ``` // // Note that there are potentially more optimal alternatives to both of these patterns: // ``` // void addTask(Value myValue) { // auto myFun = [](auto myValue) -> kj::Promise<void> { // ... // co_return; // }; // tasks.add(myFun(myValue)); // } // ``` // and // ``` // kj::Promise<void> afterPromise(kj::Promise<void> promise, Value myValue) { // auto myFun = [&]() -> kj::Promise<void> { // ... // co_return; // }; // co_await promise; // co_await myFun(); // co_return; // } // ``` // // For situations where you are trying to capture a specific local variable, kj::mvCapture() can // also be useful: // ``` // kj::Promise<void> reactToPromise(kj::Promise<MyType> promise) { // BigA a; // TinyB b; // // doSomething(a, b); // return promise.then(kj::mvCapture(b, [](TinyB b, MyType type) -> kj::Promise<void> { // ... // co_return; // }); // } // ``` return _::CaptureForCoroutine(kj::mv(f)); } #endif // KJ_HAS_COROUTINE // ======================================================================================= // Advanced promise construction class PromiseRejector: private AsyncObject { // Superclass of PromiseFulfiller containing the non-typed methods. Useful when you only really // need to be able to reject a promise, and you need to operate on fulfillers of different types. public: virtual void reject(Exception&& exception) = 0; virtual bool isWaiting() = 0; }; template <typename T> class PromiseFulfiller: public PromiseRejector { // A callback which can be used to fulfill a promise. Only the first call to fulfill() or // reject() matters; subsequent calls are ignored. public: virtual void fulfill(T&& value) = 0; // Fulfill the promise with the given value. virtual void reject(Exception&& exception) = 0; // Reject the promise with an error. virtual bool isWaiting() = 0; // Returns true if the promise is still unfulfilled and someone is potentially waiting for it. // Returns false if fulfill()/reject() has already been called *or* if the promise to be // fulfilled has been discarded and therefore the result will never be used anyway. template <typename Func> bool rejectIfThrows(Func&& func); // Call the function (with no arguments) and return true. If an exception is thrown, call // `fulfiller.reject()` and then return false. When compiled with exceptions disabled, // non-fatal exceptions are still detected and handled correctly. }; template <> class PromiseFulfiller<void>: public PromiseRejector { // Specialization of PromiseFulfiller for void promises. See PromiseFulfiller<T>. public: virtual void fulfill(_::Void&& value = _::Void()) = 0; // Call with zero parameters. The parameter is a dummy that only exists so that subclasses don't // have to specialize for <void>. virtual void reject(Exception&& exception) = 0; virtual bool isWaiting() = 0; template <typename Func> bool rejectIfThrows(Func&& func); }; template <typename T, typename Adapter, typename... Params> _::ReducePromises<T> newAdaptedPromise(Params&&... adapterConstructorParams); // Creates a new promise which owns an instance of `Adapter` which encapsulates the operation // that will eventually fulfill the promise. This is primarily useful for adapting non-KJ // asynchronous APIs to use promises. // // An instance of `Adapter` will be allocated and owned by the returned `Promise`. A // `PromiseFulfiller<T>&` will be passed as the first parameter to the adapter's constructor, // and `adapterConstructorParams` will be forwarded as the subsequent parameters. The adapter // is expected to perform some asynchronous operation and call the `PromiseFulfiller<T>` once // it is finished. // // The adapter is destroyed when its owning Promise is destroyed. This may occur before the // Promise has been fulfilled. In this case, the adapter's destructor should cancel the // asynchronous operation. Once the adapter is destroyed, the fulfillment callback cannot be // called. // // An adapter implementation should be carefully written to ensure that it cannot accidentally // be left unfulfilled permanently because of an exception. Consider making liberal use of // `PromiseFulfiller<T>::rejectIfThrows()`. template <typename T> struct PromiseFulfillerPair { _::ReducePromises<T> promise; Own<PromiseFulfiller<T>> fulfiller; }; template <typename T> PromiseFulfillerPair<T> newPromiseAndFulfiller(SourceLocation location = {}); // Construct a Promise and a separate PromiseFulfiller which can be used to fulfill the promise. // If the PromiseFulfiller is destroyed before either of its methods are called, the Promise is // implicitly rejected. // // Although this function is easier to use than `newAdaptedPromise()`, it has the serious drawback // that there is no way to handle cancellation (i.e. detect when the Promise is discarded). // // You can arrange to fulfill a promise with another promise by using a promise type for T. E.g. // `newPromiseAndFulfiller<Promise<U>>()` will produce a promise of type `Promise<U>` but the // fulfiller will be of type `PromiseFulfiller<Promise<U>>`. Thus you pass a `Promise<U>` to the // `fulfill()` callback, and the promises are chained. template <typename T> class CrossThreadPromiseFulfiller: public kj::PromiseFulfiller<T> { // Like PromiseFulfiller<T> but the methods are `const`, indicating they can safely be called // from another thread. public: virtual void fulfill(T&& value) const = 0; virtual void reject(Exception&& exception) const = 0; virtual bool isWaiting() const = 0; void fulfill(T&& value) override { return constThis()->fulfill(kj::fwd<T>(value)); } void reject(Exception&& exception) override { return constThis()->reject(kj::mv(exception)); } bool isWaiting() override { return constThis()->isWaiting(); } private: const CrossThreadPromiseFulfiller* constThis() { return this; } }; template <> class CrossThreadPromiseFulfiller<void>: public kj::PromiseFulfiller<void> { // Specialization of CrossThreadPromiseFulfiller for void promises. See // CrossThreadPromiseFulfiller<T>. public: virtual void fulfill(_::Void&& value = _::Void()) const = 0; virtual void reject(Exception&& exception) const = 0; virtual bool isWaiting() const = 0; void fulfill(_::Void&& value) override { return constThis()->fulfill(kj::mv(value)); } void reject(Exception&& exception) override { return constThis()->reject(kj::mv(exception)); } bool isWaiting() override { return constThis()->isWaiting(); } private: const CrossThreadPromiseFulfiller* constThis() { return this; } }; template <typename T> struct PromiseCrossThreadFulfillerPair { _::ReducePromises<T> promise; Own<CrossThreadPromiseFulfiller<T>> fulfiller; }; template <typename T> PromiseCrossThreadFulfillerPair<T> newPromiseAndCrossThreadFulfiller(); // Like `newPromiseAndFulfiller()`, but the fulfiller is allowed to be invoked from any thread, // not just the one that called this method. Note that the Promise is still tied to the calling // thread's event loop and *cannot* be used from another thread -- only the PromiseFulfiller is // cross-thread. // ======================================================================================= // Canceler class Canceler: private AsyncObject { // A Canceler can wrap some set of Promises and then forcefully cancel them on-demand, or // implicitly when the Canceler is destroyed. // // The cancellation is done in such a way that once cancel() (or the Canceler's destructor) // returns, it's guaranteed that the promise has already been canceled and destroyed. This // guarantee is important for enforcing ownership constraints. For example, imagine that Alice // calls a method on Bob that returns a Promise. That Promise encapsulates a task that uses Bob's // internal state. But, imagine that Alice does not own Bob, and indeed Bob might be destroyed // at random without Alice having canceled the promise. In this case, it is necessary for Bob to // ensure that the promise will be forcefully canceled. Bob can do this by constructing a // Canceler and using it to wrap promises before returning them to callers. When Bob is // destroyed, the Canceler is destroyed too, and all promises Bob wrapped with it throw errors. // // Note that another common strategy for cancellation is to use exclusiveJoin() to join a promise // with some "cancellation promise" which only resolves if the operation should be canceled. The // cancellation promise could itself be created by newPromiseAndFulfiller<void>(), and thus // calling the PromiseFulfiller cancels the operation. There is a major problem with this // approach: upon invoking the fulfiller, an arbitrary amount of time may pass before the // exclusive-joined promise actually resolves and cancels its other fork. During that time, the // task might continue to execute. If it holds pointers to objects that have been destroyed, this // might cause segfaults. Thus, it is safer to use a Canceler. public: inline Canceler() {} ~Canceler() noexcept(false); KJ_DISALLOW_COPY_AND_MOVE(Canceler); template <typename T> Promise<T> wrap(Promise<T> promise) { return newAdaptedPromise<T, AdapterImpl<T>>(*this, kj::mv(promise)); } void cancel(StringPtr cancelReason); void cancel(const Exception& exception); // Cancel all previously-wrapped promises that have not already completed, causing them to throw // the given exception. If you provide just a description message instead of an exception, then // an exception object will be constructed from it -- but only if there are requests to cancel. void release(); // Releases previously-wrapped promises, so that they will not be canceled regardless of what // happens to this Canceler. bool isEmpty() const { return list == nullptr; } // Indicates if any previously-wrapped promises are still executing. (If this returns true, then // cancel() would be a no-op.) private: class AdapterBase { public: AdapterBase(Canceler& canceler); ~AdapterBase() noexcept(false); virtual void cancel(Exception&& e) = 0; void unlink(); private: Maybe<Maybe<AdapterBase&>&> prev; Maybe<AdapterBase&> next; friend class Canceler; }; template <typename T> class AdapterImpl: public AdapterBase { public: AdapterImpl(PromiseFulfiller<T>& fulfiller, Canceler& canceler, Promise<T> inner) : AdapterBase(canceler), fulfiller(fulfiller), inner(inner.then( [&fulfiller](T&& value) { fulfiller.fulfill(kj::mv(value)); }, [&fulfiller](Exception&& e) { fulfiller.reject(kj::mv(e)); }) .eagerlyEvaluate(nullptr)) {} void cancel(Exception&& e) override { fulfiller.reject(kj::mv(e)); inner = nullptr; } private: PromiseFulfiller<T>& fulfiller; Promise<void> inner; }; Maybe<AdapterBase&> list; }; template <> class Canceler::AdapterImpl<void>: public AdapterBase { public: AdapterImpl(kj::PromiseFulfiller<void>& fulfiller, Canceler& canceler, kj::Promise<void> inner); void cancel(kj::Exception&& e) override; // These must be defined in async.c++ to prevent translation units compiled by MSVC from trying to // link with symbols defined in async.c++ merely because they included async.h. private: kj::PromiseFulfiller<void>& fulfiller; kj::Promise<void> inner; }; // ======================================================================================= // TaskSet class TaskSet: private AsyncObject { // Holds a collection of Promise<void>s and ensures that each executes to completion. Memory // associated with each promise is automatically freed when the promise completes. Destroying // the TaskSet itself automatically cancels all unfinished promises. // // This is useful for "daemon" objects that perform background tasks which aren't intended to // fulfill any particular external promise, but which may need to be canceled (and thus can't // use `Promise::detach()`). The daemon object holds a TaskSet to collect these tasks it is // working on. This way, if the daemon itself is destroyed, the TaskSet is destroyed as well, // and everything the daemon is doing is canceled. public: class ErrorHandler { public: virtual void taskFailed(kj::Exception&& exception) = 0; }; TaskSet(ErrorHandler& errorHandler, SourceLocation location = {}); // `errorHandler` will be executed any time a task throws an exception, and will execute within // the given EventLoop. ~TaskSet() noexcept(false); void add(Promise<void>&& promise); kj::String trace(); // Return debug info about all promises currently in the TaskSet. bool isEmpty() { return tasks == nullptr; } // Check if any tasks are running. Promise<void> onEmpty(); // Returns a promise that fulfills the next time the TaskSet is empty. Only one such promise can // exist at a time. void clear(); // Cancel all tasks. // // As always, it is not safe to cancel the task that is currently running, so you could not call // this from inside a task in the TaskSet. However, it IS safe to call this from the // `taskFailed()` callback. // // Calling this will always trigger onEmpty(), if anyone is listening. private: class Task; using OwnTask = Own<Task, _::PromiseDisposer>; TaskSet::ErrorHandler& errorHandler; Maybe<OwnTask> tasks; Maybe<Own<PromiseFulfiller<void>>> emptyFulfiller; SourceLocation location; }; // ======================================================================================= // Cross-thread execution. class Executor { // Executes code on another thread's event loop. // // Use `kj::getCurrentThreadExecutor()` to get an executor that schedules calls on the current // thread's event loop. You may then pass the reference to other threads to enable them to call // back to this one. public: Executor(EventLoop& loop, Badge<EventLoop>); ~Executor() noexcept(false); virtual kj::Own<const Executor> addRef() const = 0; // Add a reference to this Executor. The Executor will not be destroyed until all references are // dropped. This uses atomic refcounting for thread-safety. // // Use this when you can't guarantee that the target thread's event loop won't concurrently exit // (including due to an uncaught exception!) while another thread is still using the Executor. // Otherwise, the Executor object is destroyed when the owning event loop exits. // // If the target event loop has exited, then `execute{Async,Sync}` will throw DISCONNECTED // exceptions. bool isLive() const; // Returns true if the remote event loop still exists, false if it has been destroyed. In the // latter case, `execute{Async,Sync}()` will definitely throw. Of course, if this returns true, // it could still change to false at any moment, and `execute{Async,Sync}()` could still throw as // a result. // // TODO(cleanup): Should we have tryExecute{Async,Sync}() that return Maybes that are null if // the remote event loop exited? Currently there are multiple known use cases that check // isLive() after catching a DISCONNECTED exception to decide whether it is due to the executor // exiting, and then handling that case. This is borderline in violation of KJ exception // philosophy, but right now I'm not excited about the extra template metaprogramming needed // for "try" versions... template <typename Func> PromiseForResult<Func, void> executeAsync(Func&& func, SourceLocation location = {}) const; // Call from any thread to request that the given function be executed on the executor's thread, // returning a promise for the result. // // The Promise returned by executeAsync() belongs to the requesting thread, not the executor // thread. Hence, for example, continuations added to this promise with .then() will execute in // the requesting thread. // // If func() itself returns a Promise, that Promise is *not* returned verbatim to the requesting // thread -- after all, Promise objects cannot be used cross-thread. Instead, the executor thread // awaits the promise. Once it resolves to a final result, that result is transferred to the // requesting thread, resolving the promise that executeAsync() returned earlier. // // `func` will be destroyed in the requesting thread, after the final result has been returned // from the executor thread. This means that it is safe for `func` to capture objects that cannot // safely be destroyed from another thread. It is also safe for `func` to be an lvalue reference, // so long as the functor remains live until the promise completes or is canceled, and the // function is thread-safe. // // Of course, the body of `func` must be careful that any access it makes on these objects is // safe cross-thread. For example, it must not attempt to access Promise-related objects // cross-thread; you cannot create a `PromiseFulfiller` in one thread and then `fulfill()` it // from another. Unfortunately, the usual convention of using const-correctness to enforce // thread-safety does not work here, because applications can often ensure that `func` has // exclusive access to captured objects, and thus can safely mutate them even in non-thread-safe // ways; the const qualifier is not sufficient to express this. // // The final return value of `func` is transferred between threads, and hence is constructed and // destroyed in separate threads. It is the app's responsibility to make sure this is OK. // Alternatively, the app can perhaps arrange to send the return value back to the original // thread for destruction, if needed. // // If the requesting thread destroys the returned Promise, the destructor will block waiting for // the executor thread to acknowledge cancellation. This ensures that `func` can be destroyed // before the Promise's destructor returns. // // Multiple calls to executeAsync() from the same requesting thread to the same target thread // will be delivered in the same order in which they were requested. (However, if func() returns // a promise, delivery of subsequent calls is not blocked on that promise. In other words, this // call provides E-Order in the same way as Cap'n Proto.) template <typename Func> _::UnwrapPromise<PromiseForResult<Func, void>> executeSync( Func&& func, SourceLocation location = {}) const; // Schedules `func()` to execute on the executor thread, and then blocks the requesting thread // until `func()` completes. If `func()` returns a Promise, then the wait will continue until // that promise resolves, and the final result will be returned to the requesting thread. // // The requesting thread does not need to have an EventLoop. If it does have an EventLoop, that // loop will *not* execute while the thread is blocked. This method is particularly useful to // allow non-event-loop threads to perform I/O via a separate event-loop thread. // // As with `executeAsync()`, `func` is always destroyed on the requesting thread, after the // executor thread has signaled completion. The return value is transferred between threads. private: struct Impl; Own<Impl> impl; // To avoid including mutex.h... friend class EventLoop; friend class _::XThreadEvent; friend class _::XThreadPaf; void send(_::XThreadEvent& event, bool sync) const; void wait(); bool poll(); EventLoop& getLoop() const; }; const Executor& getCurrentThreadExecutor(); // Get the executor for the current thread's event loop. This reference can then be passed to other // threads. // ======================================================================================= // The EventLoop class class EventPort { // Interfaces between an `EventLoop` and events originating from outside of the loop's thread. // All such events come in through the `EventPort` implementation. // // An `EventPort` implementation may interface with low-level operating system APIs and/or other // threads. You can also write an `EventPort` which wraps some other (non-KJ) event loop // framework, allowing the two to coexist in a single thread. public: virtual bool wait() = 0; // Wait for an external event to arrive, sleeping if necessary. Once at least one event has // arrived, queue it to the event loop (e.g. by fulfilling a promise) and return. // // This is called during `Promise::wait()` whenever the event queue becomes empty, in order to // wait for new events to populate the queue. // // It is safe to return even if nothing has actually been queued, so long as calling `wait()` in // a loop will eventually sleep. (That is to say, false positives are fine.) // // Returns true if wake() has been called from another thread. (Precisely, returns true if // no previous call to wait `wait()` nor `poll()` has returned true since `wake()` was last // called.) virtual bool poll() = 0; // Check if any external events have arrived, but do not sleep. If any events have arrived, // add them to the event queue (e.g. by fulfilling promises) before returning. // // This may be called during `Promise::wait()` when the EventLoop has been executing for a while // without a break but is still non-empty. // // Returns true if wake() has been called from another thread. (Precisely, returns true if // no previous call to wait `wait()` nor `poll()` has returned true since `wake()` was last // called.) virtual void setRunnable(bool runnable); // Called to notify the `EventPort` when the `EventLoop` has work to do; specifically when it // transitions from empty -> runnable or runnable -> empty. This is typically useful when // integrating with an external event loop; if the loop is currently runnable then you should // arrange to call run() on it soon. The default implementation does nothing. virtual void wake() const; // Wake up the EventPort's thread from another thread. // // Unlike all other methods on this interface, `wake()` may be called from another thread, hence // it is `const`. // // Technically speaking, `wake()` causes the target thread to cease sleeping and not to sleep // again until `wait()` or `poll()` has returned true at least once. // // The default implementation throws an UNIMPLEMENTED exception. }; class EventLoop { // Represents a queue of events being executed in a loop. Most code won't interact with // EventLoop directly, but instead use `Promise`s to interact with it indirectly. See the // documentation for `Promise`. // // Each thread can have at most one current EventLoop. To make an `EventLoop` current for // the thread, create a `WaitScope`. Async APIs require that the thread has a current EventLoop, // or they will throw exceptions. APIs that use `Promise::wait()` additionally must explicitly // be passed a reference to the `WaitScope` to make the caller aware that they might block. // // Generally, you will want to construct an `EventLoop` at the top level of your program, e.g. // in the main() function, or in the start function of a thread. You can then use it to // construct some promises and wait on the result. Example: // // int main() { // // `loop` becomes the official EventLoop for the thread. // MyEventPort eventPort; // EventLoop loop(eventPort); // // // Now we can call an async function. // Promise<String> textPromise = getHttp("http://example.com"); // // // And we can wait for the promise to complete. Note that you can only use `wait()` // // from the top level, not from inside a promise callback. // String text = textPromise.wait(); // print(text); // return 0; // } // // Most applications that do I/O will prefer to use `setupAsyncIo()` from `async-io.h` rather // than allocate an `EventLoop` directly. public: EventLoop(); // Construct an `EventLoop` which does not receive external events at all. explicit EventLoop(EventPort& port); // Construct an `EventLoop` which receives external events through the given `EventPort`. ~EventLoop() noexcept(false); void run(uint maxTurnCount = maxValue); // Run the event loop for `maxTurnCount` turns or until there is nothing left to be done, // whichever comes first. This never calls the `EventPort`'s `sleep()` or `poll()`. It will // call the `EventPort`'s `setRunnable(false)` if the queue becomes empty. bool isRunnable(); // Returns true if run() would currently do anything, or false if the queue is empty. const Executor& getExecutor(); // Returns an Executor that can be used to schedule events on this EventLoop from another thread. // // Use the global function kj::getCurrentThreadExecutor() to get the current thread's EventLoop's // Executor. // // Note that this is only needed for cross-thread scheduling. To schedule code to run later in // the current thread, use `kj::evalLater()`, which will be more efficient. private: kj::Maybe<EventPort&> port; // If null, this thread doesn't receive I/O events from the OS. It can potentially receive // events from other threads via the Executor. bool running = false; // True while looping -- wait() is then not allowed. bool lastRunnableState = false; // What did we last pass to port.setRunnable()? _::Event* head = nullptr; _::Event** tail = &head; _::Event** depthFirstInsertPoint = &head; _::Event** breadthFirstInsertPoint = &head; kj::Maybe<Own<Executor>> executor; // Allocated the first time getExecutor() is requested, making cross-thread request possible. Own<TaskSet> daemons; _::Event* currentlyFiring = nullptr; bool turn(); void setRunnable(bool runnable); void enterScope(); void leaveScope(); void wait(); void poll(); friend void _::detach(kj::Promise<void>&& promise); friend void _::waitImpl(_::OwnPromiseNode&& node, _::ExceptionOrValue& result, WaitScope& waitScope, SourceLocation location); friend bool _::pollImpl(_::PromiseNode& node, WaitScope& waitScope, SourceLocation location); friend class _::Event; friend class WaitScope; friend class Executor; friend class _::XThreadEvent; friend class _::XThreadPaf; friend class _::FiberBase; friend class _::FiberStack; friend ArrayPtr<void* const> getAsyncTrace(ArrayPtr<void*> space); }; class WaitScope { // Represents a scope in which asynchronous programming can occur. A `WaitScope` should usually // be allocated on the stack and serves two purposes: // * While the `WaitScope` exists, its `EventLoop` is registered as the current loop for the // thread. Most operations dealing with `Promise` (including all of its methods) do not work // unless the thread has a current `EventLoop`. // * `WaitScope` may be passed to `Promise::wait()` to synchronously wait for a particular // promise to complete. See `Promise::wait()` for an extended discussion. public: inline explicit WaitScope(EventLoop& loop): loop(loop) { loop.enterScope(); } inline ~WaitScope() { if (fiber == nullptr) loop.leaveScope(); } KJ_DISALLOW_COPY_AND_MOVE(WaitScope); uint poll(uint maxTurnCount = maxValue); // Pumps the event queue and polls for I/O until there's nothing left to do (without blocking) or // the maximum turn count has been reached. Returns the number of events popped off the event // queue. // // Not supported in fibers. void setBusyPollInterval(uint count) { busyPollInterval = count; } // Set the maximum number of events to run in a row before calling poll() on the EventPort to // check for new I/O. // // This has no effect when used in a fiber. void runEventCallbacksOnStackPool(kj::Maybe<const FiberPool&> pool) { runningStacksPool = pool; } // Arranges to switch stacks while event callbacks are executing. This is an optimization that // is useful for programs that use extremely high thread counts, where each thread has its own // event loop, but each thread has relatively low event throughput, i.e. each thread spends // most of its time waiting for I/O. Normally, the biggest problem with having lots of threads // is that each thread must allocate a stack, and stacks can take a lot of memory if the // application commonly makes deep calls. But, most of that stack space is only needed while // the thread is executing, not while it's sleeping. So, if threads only switch to a big stack // during execution, switching back when it's time to sleep, and if those stacks are freelisted // so that they can be shared among threads, then a lot of memory is saved. // // We use the `FiberPool` type here because it implements a freelist of stacks, which is exactly // what we happen to want! In our case, though, we don't use those stacks to implement fibers; // we use them as the main thread stack. // // This has no effect if this WaitScope itself is for a fiber. // // Pass `nullptr` as the parameter to go back to running events on the main stack. void cancelAllDetached(); // HACK: Immediately cancel all detached promises. // // New code should not use detached promises, and therefore should not need this. // // This method exists to help existing code deal with the problems of detached promises, // especially at teardown time. // // This method may be removed in the future. private: EventLoop& loop; uint busyPollInterval = kj::maxValue; kj::Maybe<_::FiberBase&> fiber; kj::Maybe<const FiberPool&> runningStacksPool; explicit WaitScope(EventLoop& loop, _::FiberBase& fiber) : loop(loop), fiber(fiber) {} template <typename Func> inline void runOnStackPool(Func&& func) { KJ_IF_MAYBE(pool, runningStacksPool) { pool->runSynchronously(kj::fwd<Func>(func)); } else { func(); } } friend class EventLoop; friend class _::FiberBase; friend void _::waitImpl(_::OwnPromiseNode&& node, _::ExceptionOrValue& result, WaitScope& waitScope, SourceLocation location); friend bool _::pollImpl(_::PromiseNode& node, WaitScope& waitScope, SourceLocation location); }; } // namespace kj #define KJ_ASYNC_H_INCLUDED #include "async-inl.h" KJ_END_HEADER